In June 1997, before the game's release,
Stop magazine published an article which described the game's genre as most akin to the video game
Myst (1993), in terms of its technical design. In November 1997,
La Croix selected the game for its article
Les créateurs français innovent avec poésie (
French Creators Innovate with Poetry), describing the game as a "historical-New Age quest". That month,
PC Joker wrote that the game's bugs were enough to sour the player experience, despite the title's beautiful aesthetic design. In December 1997,
PC Player said it was initially turned off by the cumbersome, bland, and strange game, but after a while became enamoured by the "mystery and profundity" of the game's images and sounds.
Power Play negatively compared the game to
Broken Sword: The Shadow of the Templars,
PC Action described the interface as "unusual but very intuitive",
GameStar negatively compared the game to
Riven and
Zork: Grand Inquisitor while accusing it of being both too complicated and obsolete, and
PC Games said the game lacked tension, variety and mental challenge. In January 1998,
PC Power praised the animations and the elaborate background information, though lamented that it missed award status by having handling and gameplay issues. That year, Joe Nettleback of
PowerPlay wrote that he was pleased with the German dub. In 1998, Nataliya Dubrovskaya of
Game.EXE said that the game was a beautiful entry in the "Euroadventure" genre, along with contemporaries such as
Dark Earth,
Nightmare Creatures, and
Cryo Interactive titles like
Atlantis: The Lost Tales,
Dreams to Reality, and
Versailles. ; the site praised the game's beauty and solid story.
Privat Computer PC loathed the game, describing it as a "French failure" In 2001, Ray Ivey of
Just Adventure, a self-professed fan of the developer who enjoyed
Ring (1999) and
Faust (1999), picked up
Pilgrim "mostly out of academic interest" to examine Axel Tribe's debut work; he described the title as "lovely", "mysterious", "educational", "compelling", and a great entry in the adventure game genre. In a 1999
Faust review
Metzomagics Steve Metzler said the company had "improved tremendously" when compared to Pilgrim's "incomprehensible" puzzle design. In 2006, Avsn-nikki of
Adventurespiele admitted that the graphics appeared outdated, and noted that in order to succeed you need to ask every individual character every tiny conversation thread.
Old-Games.ru listed the game in its International Festival of Adventure as a rare and interesting entry in the genre. The site noted that the game was released just after historical-themed adventure games came into fashion in the late 1990s, while praising the novice developer for Moebius' beautiful work and favourably comparing Coelho's confident script to the work of
Cryo Interactive and
index+; the site criticised the interface for taking up nearly half the screen and the transformation of Moebius' "cute and stylish" 2D drawings into low-polygon 3D dummies, but deemed it a historical, cultural, and entertainment achievement, and praised the developer's use of authentic melodies expressing a desire for them to continue this in their future work. AVEC's Andrea Maroni thought the game did not attract "the interest it deserved".
Puntaecliccas Aspide Gioconda liked the game from both a historical and puzzle design perspective despite the game's bugs affecting its quality level.
Abandonware France thought the graphics were plastic-like, yet detailed and impressive for the time; the site also thought the French voice acting was generally good.
Studies in Medievalism explains that Pilgrim is one of only a handful of adventure video games set in the medieval period, alongside entries like Cryo Interactive's ''Arthur's Knights
, noting that Pilgrim
"tries so hard to be authentic". Camille Saint-Jacques of Arts contemporains, 1950–2000'' thought Moebius' contribution to the game was an example of the interest graphic artists of the time (particularly young ones) had in multimedia and the video games industry, which offered a more magnetic pull than traditional neuvième art (comic books); it noted that the Slovenian designers did not "disdain to be interested" in collaborating with a comic book artist. On his review site Feibel, German journalist Thomas Feibel felt the 3D characters moved around like "living helium balloons", due to their movements lacking in detail and precision.
Gameboomers reviewer Clovis noted that
pixel hunting is required early on and that puzzles toward the end were so obscure he was forced to use a walkthrough. Damien Poussier of
Hardcore Gaming 101 asserted that
Pilgrim is the resulting blend of the "relative seriousness" and "classic feel" of Arxel Tribe (which he compared with
Cryo Interactive), the "great artwork" of Moebius, and the "ridiculous new age philosophy" and "low-grade proselytizing" of Coelho. Poussier also compared the gameplay to
Myst and liked that the game did not follow the book too closely, noting that a "stain" of the "author's influence" was not noticeable until the game's midpoint; he thought the scene with Petrus was "completely out of the blue" and "filled with absolute nonsense that even the stonest
{sic of all hippies would find laughable". The
Hardcore Gaming 101 reviewer also criticised the plastic-like characters which did not resemble Moebius' work, having to wait for characters to complete an animation before answering each question, and the "excruciatingly awful" voice acting of many characters, particularly the incorrect French and Spanish accents. Poussier praised the atmospheric music, as well as the "well-handled" education despite lamenting that the encyclopedia would have been more palatable had its walls of text been sprinkled with some images. ==Legacy==