in the series Within the
Stargate fictional universe, stargates are hyper-advanced large rings that allow interplanetary and intergalactic travel. Objects can travel only from the origin to the destination, while certain electromagnetic waves can travel either way (for instance, visible light does not pass through at all, but radio transmissions pass in both directions). A stargate's destination is not fixed; any stargate can connect to any other stargate in the network. Stargates have an inner ring akin to a
rotary dial inscribed with a number of symbols, and nine prominent points ("chevrons") spaced equally around their circumference. Between 7 and 9 symbols are combined to identify a destination, by assigning them to each of the chevrons in sequence. These "addresses" are selected by turning the ring until the next symbol in the address is correctly aligned, which associates it with the next chevron. The 8th chevron, if used, specifies a different galaxy; the first 6 chevrons identify points in space within that galaxy to triangulate a physical location; The power source in most situations is provided by the control panel, which contains a long-lasting power source. Objects in transit between gates are broken down into their individual
elemental components, and then into energy as they pass through the event horizon, and then travel through a wormhole before being reconstructed on the other side. By "dialing" these symbols in the correct order, the traveler selects a three-dimensional destination. Image:Milky Way stargate.png|Schematic diagram of a Milky Way stargate with glyphs Image:Pegasus stargate.png|Schematic diagram of a Pegasus stargate with glyphs Image:Destiny stargate.png|Schematic diagram of Destiny's stargate with glyphs 's Dialing Computer compiling the address of the planet Abydos The symbols dialed are often referred to as "coordinates", and are written as an ordered string; for example, this is the address used in the show for the planet
Abydos: (corresponding to the constellations of
Taurus,
Serpens Caput,
Capricornus,
Monoceros,
Sagittarius and
Orion). As explained by Dr. Daniel Jackson in the movie, the Stargate requires seven correct symbols to connect to another Stargate. As shown in the picture opposite, the first six symbols act as coordinates, creating three intersecting lines, the destination. The Stargate uses the seventh symbol as the point of origin allowing one to plot a straight line course to the destination. With the stargates of the Milky Way, with 38 address symbols and one point of origin, there are 1,987,690,320 possible six symbol co-ordinates (leading to 38!/(38-6)!/8/6=41,410,215 addresses as the six symbol addresses are composed of three tuples that can be permuted in 6 ways and the two symbols within each tuple are invariant for 8 more permutations.). With the stargates of the Pegasus or Destiny, with 35 address symbols and one point of origin, there are only 1,168,675,200 possible six symbol coordinates. By identifying six constellations in space, a single
sextangulation point can be interpolated that corresponds to the destination desired. As only a small portion of the possible combinations of Stargate symbols represent valid addresses, dialing the Gate at random is largely futile. In "
Children of the Gods", SG-1 discovers a room on Abydos with a list of valid Stargate addresses and (luckily) a map that allows the SGC to compensate for thousands of years of
stellar drift. In the series, the fictional planet Abydos could be dialed because it is relatively close to Earth, although in the film, Abydos was located in the fictional Kaliam Galaxy. In "
Rising", a list of Stargate addresses in the Pegasus galaxy is found in the
Atlantis database. The SGC assigns designations to Stargate-accessible planets in the form P
xx-xxx or M
xx-xxx.
Samantha Carter explains in "
The Broca Divide" that the designation "is based on a binary code the computer uses for extrapolation". Eight-symbol addresses are introduced in "
The Fifth Race", opening up new plot lines by connecting Stargates to different galaxies. The additional symbol acts as a type of "area code". Such connections, in comparison to seven symbol codes, require substantially more energy to complete a functional wormhole – much more than any standard dialing method can provide. In the first instance, opening an intergalactic wormhole is shown to exceed the total power generation capacity of the SGC at the time. O'Neill fashioned an additional power source using spare parts and the liquid naquadah power core of a staff weapon using the same enhanced knowledge that had allowed him to determine this address in the first place, A fully charged
Zero Point Module (ZPM) can provide enough power for regular travel between galaxies. The 8th chevron is a key element in the
Stargate Atlantis series, allowing travel to the
Pegasus Galaxy. For the stargates of the Milky Way, with 38 address symbols and one point of origin, there are 63,606,090,240 possible seven symbol coordinates. The stargates of the Pegasus or Destiny, with 35 address symbols and one point of origin, provide only 33,891,580,800 possible seven symbol coordinates.
Stargate Universe introduces the concept of a nine-symbol address, the purpose of the ninth chevron never having been explored in the previous series. The nine-symbol addresses act as codes to dial specific Stargates, with the only two known nine-symbol addresses used to dial from the
Milky Way galaxy to
Destiny, a massive Ancient vessel that was part of a project to explore the universe, with the project being abandoned when they started researching into ascension among other things, and from
Destiny to
Earth. It is unknown if any other Stargates are reachable with a nine-symbol address, or if this is a feature unique to the Stargates on Destiny and Earth. Like eight-symbol addresses, the dialing of this address requires a significant amount of power, such that the scientists on Icarus Base had to tap into the planet's naqahdriah core. With the Stargates of the Milky Way, with 38 address symbols, there are 1,971,788,797,440 possible eight-symbol destinations. With the Stargates of the Pegasus or Destiny, with 35 address symbols, there are only 948,964,262,400 possible eight symbol destinations. Provided the ninth symbol is your point of origin. If the ninth symbol can also be added to the destination, even 59,153,663,923,200 combinations with a Milky Way stargate or 25,622,035,084,800 combinations with a Pegasus or Destiny Stargate are possible.
Dial-Home Device There are a handful of methods used in the shows to dial a Stargate, and the most common is with the use of a Dial-Home Device. Almost always referred to as the "DHD" for short, it is depicted as a pedestal-shaped device with a round inclined control panel on top, consisting of two concentric circles of "keys" and a translucent red (Milky Way) or blue (Pegasus) hemisphere in the center; the keys represent the symbols on the rim of the Stargate. By pressing these keys a traveler builds an address. The central hemisphere serves as an "
Enter" key to activate the Stargate once a destination has been dialed. Each DHD only has 38 keys, 19 on each ring. According to
Dr. Zelenka, dialing an address leaves a small imprint on the control crystals of the DHD, and about fifty addresses can be recovered from a DHD using the proper equipment. However, this gives no indication of the order in which the addresses were dialed, and no guarantee can be made as to the accuracy of the recovered addresses. The
Atlantis DHD is more similar to the Earth's dialing computer than an actual DHD, and looks more like a set of crystal panels. It can block out certain gate addresses. The Atlantis DHD also has an extra control-crystal allowing the dialing of an eighth chevron during the dialing sequence and is the only DHD in the Pegasus Galaxy capable of dialing Earth. A similar DHD is also used on Puddle Jumpers, where the set of used glyphs corresponds to the galaxy of the Puddle Jumper. The
Wraith also travel through Stargates in small spacecraft called darts and have some means of remote-dialing them in a manner similar to Ancient ships. Any matter that comes into contact with the vortex is annihilated on a molecular level, as is dramatically demonstrated by a pair of smoking shoes in the episode "
Prisoners". In season 9's "
Crusade", the unstable vortex was
onomatopoeidiacally referred to by Col. Carter as the "Kawoosh", emulating the sound of the initial vortex. This aspect has been used in some cases to dispose of highly hazardous materials. The vortex is also used on one occasion to dispose of a body in a formal funeral service – the body was placed on a pyre in front of the gate, which was then activated. The actual portal of a Stargate appears inside the inner ring when an address is correctly dialed. This has the appearance of a vertical
puddle of water, which represents the "event horizon" in the show. In non-fictional parlance, an
event horizon is the perimeter around a
black hole or wormhole beyond which the gravitational pull of the singularity would be too strong to overcome. The wavering undulations characteristic of water are supposed to represent the "fluctuations in the event horizon". This puddle may then be entered (usually accompanied by a watery squishing sound), and the traveler will emerge from a similar pool at the destination Stargate. The show makes it clear that transit is strictly one-way; an attempt to travel "backwards" causes the traveler to be destroyed. Although in the first episode the Goa'uld who come through at the beginning appear to walk back through the event horizon after taking a hostage, in actuality they dialed out again using a hand-held device, as the whooshing sound is audible in the background. In the movie and early
SG-1 episodes, travelers exit from the Stargate covered in frost and at high speed (often being knocked from their feet), feeling as though they have been on a "roller coaster ride". The character Major
Charles Kawalsky describes Stargate travel as worse than "pulling out of a simulated bombing run in an
F-16 at
eight-plus g", with Major
Louis Ferretti adding that on the other side one is "frozen stiff like having just been through a blizzard naked". explained as a result of refinements made to the dialing computer at the
SGC. Under normal circumstances, a wormhole can only be maintained for slightly more than 38 minutes. Extending the wormhole duration beyond that requires tremendous amounts of power, such as that provided by a nearby
black hole. While the "kawoosh" effect in the movie was created by filming the actual swirl of water in a glass tube, and looked like a vortex on the back of the Gate, on the TV series, this effect was completely created in
CG by the Canadian
visual effects company
Rainmaker. At the beginning of Season 9, the original movie wormhole sequence was substituted by a new sequence similar to the one already used on
Stargate Atlantis but tinted bright blue (whereas in
Atlantis it is green).
Stargate Universe uses a darker shade of blue. Throughout the run of the television franchise, it cost $5,000 to show a person stepping through the event horizon, using visual effects. ==Other variants==