On May 15, 2009, Telltale Games started a survey which was meant to gauge fan reaction to a sequel to ''
Telltale Texas Hold'em''. While the team liked the deep conversations that the characters in the original game had, they decided to not go down the same path for the new game, using recognizable licensed characters rather than original "generic" ones.
Poker Night grew out of an idea from Telltale employees, wondering "what video characters do when they're not 'on the clock' in the games we play", according to Telltale CEO Dan Conners. From there, they pitched the idea to other companies in the industry and were able to work out which characters they would be able to include. and
The Brothers Chaps, respectively. The appearance of Max and Strong Bad in
Poker Night are based on the three-dimensional models from these games. The company's team were also fans of
Valve's
Team Fortress 2, including creating an informal team to participate in a competition between several game development studios; Telltale offered to create unique items based on
Sam & Max to be given as a bonus gift for those who purchased ''
Sam & Max: The Devil's Playhouse'' through
Steam, and formed a friendly working relationship with Valve as a result. Telltale aimed to make the game dialog-centric between the four featured characters. To that end, they created a large amount of dialog for each character and possible interactions between the characters; according to
Jake Rodkin, Telltale's graphic designer, they wrote more lines of dialog for the game than a typical
Sam & Max adventure episode. The developers also wanted to avoid any forced interactions, and instead developed what they felt were natural relationships: Tycho dislikes Strong Bad while getting along well with Max, while the Heavy looks upon Strong Bad as a tiny Heavy.
Poker Night is the first game to include a voice artist for Tycho; provided by voice actor
Andrew "Kid Beyond" Chaikin. The other three characters are voiced by their then-current voice actors: Max by William Kasten, Heavy by Gary Schwartz, and Strong Bad by Matt Chapman. The game uses existing 3D models for Max, Heavy, and Strong Bad, while Tycho's is built from scratch; at the time of the game's announcement near the
Penny Arcade Expo, Telltale was still working on refining Tycho's model, though it was briefly seen during their Make a Scene panel at PAX. The game was teased by Telltale Games a week prior to its official announcement through a short video on
GameTrailers TV, showing the silhouettes of the four characters' official art. The game was officially announced by Telltale Games on September 2, 2010, the eve of the 2010
Penny Arcade Expo. Players who have
Team Fortress 2 in their Steam library are able to unlock unique items based on the four respective franchises within that game through progress in
Poker Night; a special
poker visor for
Team Fortress 2 was also available for those that pre-ordered the game. ==Reception==