MarketPool (computer science)
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Pool (computer science)

In computer science, a pool is a collection of resources that are kept in memory, ready to use, rather than the memory acquired on use or the memory released afterwards. In this context, resources can refer to system resources such as file handles, which are external to a process, or internal resources such as objects. A pool client requests a resource from the pool and performs desired operations on the returned resource. When the client finishes its use of the resource, it is returned to the pool rather than released and lost.

Object pools
Pools can also be used for objects, in which context a pool refers to a design pattern for implementing pools in object-oriented languages, such as in the object pool pattern. Objects themselves hold no external resources and only occupy memory, although an already created object avoids the memory allocation required on object creation. Object pools are useful when the cost of object creation is high, but in certain situations this simple object pooling may not be efficient and could in fact decrease performance. ==References==
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