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Power Strike II (Master System video game)

Power Strike II is a 1993 vertically scrolling shooter video game developed by Compile and published by Sega for the Master System. Part of the Aleste series, the game takes place across the seas and skies near Italy during the 1930s, with the player assuming the role of a Pothunter piloting the Falcon Flyer aircraft to shoot down sky pirates, former pilots that turned to air piracy for survival as result of the Great Depression. It retains the same gameplay conventions as the original Power Strike, with the player fighting endless waves of enemies while avoiding collision with their projectiles and other obstacles.

Gameplay
Power Strike II is a vertical-scrolling shoot 'em up game. The plot takes place in the early 1930s, where people have lived in poverty since the Great Depression, which led many pilots to become sky pirates for survival after being laid off from their jobs. The player takes on the role of a Pothunter, pilot of the Falcon Flyer aircraft who earns a living by shooting down pirates. Prior to starting, a configuration menu is presented where multiple option settings can be altered. Its gameplay follows the same conventions as the original Power Strike, albeit with improvements carried from Aleste 2; The player controls Falcon Flyer through eight increasingly difficult stages over a constantly scrolling background, populated with an assortment of enemy forces and obstacles, and the scenery never stops moving until a boss is reached, which must be fought to progress further. The player has a main weapon that can be powered up by collecting "Power Chips". There are also seven different special weapons that can be picked up and upgraded if the same weapon is picked up that is currently being used. The Falcon Flyer is equipped with a speed setting, which can be increased or decreased across three levels by pressing its dedicated button. The player can also collect two spinning satellites, which affect the strength, speed, and spread of the ship's main weapon. New to the Aleste series is the addition of a charged attack, which is fired by letting go the fire button after a determined time period. If hit while a special weapon is equipped, the player will lose the special weapon but remain alive. Getting hit without a special weapon will result in losing a life, as well as a penalty of decreasing the Falcon Flyer's firepower to its original state and the game is over once all lives are lost, though the player has limited continues to keep playing. == Development and release ==
Development and release
Power Strike II for the Master System was created by most of the same personnel at Compile who worked on previous Aleste entries. It was directed by Takayuki "Kerol" Watanabe, with Masamitsu Niitani serving as producer. Zod Hoshijima acted as planner, with Takayuki Hirono taking over the role of main programmer. Development lasted over four months, with staff members working for 20 hours a day and sleeping at the company. As the European cartridge is encoded for PAL regions, it exhibits faster gameplay when played on a North American (NTSC) Master System. An album containing the game's original soundtrack and other games featured in the Aleste Collection was distributed in Japan by Wave Master on April 21, 2022. == Reception ==
Reception
Power Strike II for the Master System received generally positive reception from critics. Sega Powers John Cantlie commended the game's variety of levels, graphics, and speed for showcasing the console's potential. However, he also criticized this aspect for making enemies difficult to distinguish, in addition to the "mouldy" gameplay and collision detection issues. Retro Gamers Nick Thorpe agreed with Vormbrock, stating that the graphics and sound are amongst the best on the console. However, Thorpe wrote that "In fact, you could argue that Compile maybe even pushed the machine a little too hard, as you can see sprite break-up and other telltale signs of a struggling console." He also gave positive remarks to its level design and power-up system. Concurring with Vormbrock and Thorpe, Hardcore Gaming 101s Kurt Kalata found it to be an impressive 8-bit shoot 'em up, writing that "Outside of the premise and setting, there's not much that's particularly unique about Power Strike II compared to other titles in the Aleste series, but it's also better than pretty much every other shooter on the system (not that there were very many), including its predecessor." == References ==
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