Powerslide is set in the near future. There are three main
modes: single race, time trial, and championship. Single races can be played on any unlocked track, solo or in online multiplayer. Records can be set in this mode, and saved. Time trials involve only a lone player in a sort of practice run for any given track. Championships consist of consecutive sets of tracks, mainly the Novice, Advanced, and Expert championships. The Insane level can be attempted if the Expert championship is completed. The game is a "drive anywhere" arcade racer; there are no invisible walls or track side facades holding the vehicle back, allowing the player to explore the tracks at will during races.
Cheat codes, which can simply be typed in during a race, can be discovered by reaching out-of-the-way places across the tracks. By beating championships, new cars and tracks are unlocked. The supercar can be earned by beating the Expert championship.
Powerslides physics engine has four-wheel independent suspension, giving the cars full
six degrees of freedom movement. The player is not stuck to a flat track, and the physics model realistically simulates powersliding over varying surface types and rugged terrains. The physics engine also allows driving over any in-game scenery such as mountains, walls and hidden areas.
Force feedback is generated from information supplied directly from the physics engine. Slide and deflection forces acting upon the front wheels are transmitted directly to the force feedback device. Forces are also generated from collisions with other cars or awkward landings from jumps. All of these forces are generated in response to the particular conditions the driver is experiencing at the time. As a result, force feedback adds valuable information to the driving experience and makes it easier to feel what the vehicle is doing. This is in contrast to most other racing games, in which a series of canned force feedback events are triggered by different terrains or generic game events.
Powerslide supports up to 12 players via online modes. Two game modes are included in multiplayer: single race, and fox and hounds. In fox and hounds, one player is chased by the rest of the players. The player who catches the fox in turn becomes the fox. The aim is to be the first player to accumulate four minutes as the fox. The single races are like the races in the single player mode. ==Development==