Development on Project Unreality started in late 1997, just over a year after the launch of the Nintendo 64. In its earliest days, Project Unreality had few contemporaries; at the time, emulators for current-generation consoles were often
hoaxes or "shells" with extremely limited emulation capabilities. By early 1998, Project Unreality could emulate
homebrew games to some extent. The emulator's initial release saw its ability to boot commercial games, a first for any Nintendo 64 emulator. ==Discontinuation==