was declared an
open platform by
Hasbro Interactive.
Protector began development under
Bethesda Softworks, a
Maryland-based game studio founded by
Christopher Weaver in 1986. It was executive produced by Weaver and
Todd Howard. The game was designed by Danish developer Jørgen Bech, who worked on
Globulus for the
Amiga,
Spider-Man for the
Master System, and several other titles for the
ZX Spectrum. In 1994, Bethesda received free
Atari Jaguar development kits and initially tasked Bech with porting
NCAA Basketball: Road to the Final Four 2 to the Jaguar. However, due to his lack of 3D programming experience, they decided he should first familiarize himself with the hardware by working on a solo port of Søren Grønbech's
Datastorm (1989). Bech decided against making a direct conversion, as the Jaguar's capabilities exceeded those of the Amiga and wanted to make a game closer to
Defender (1981). Sprites were kept small to prevent memory issues with the Jaguar’s object processor, while the number of active on-screen objects were maintained by lists. Bethesda cancelled
Protector and halted all work on Jaguar, prompting Bech's departure the following month. Atari dropped support for the Jaguar soon after. Years later, a programmer named Carl Forhan began searching for unreleased Jaguar games that he might license and finish on his own. In 1998, he saw Bech discuss
Protector on a
Usenet forum. Forhan asked Bech to share the game's source code with him so he could publish it, however, Bech told Forhan that he must seek Weaver's consent since Bethesda had the rights to the title. Forhan initially obtained the rights to view the source code for educational use only, but eventually managed to secure a license to publish the game. The following year, Forhan founded Songbird Productions to complete
Protector and other unreleased games he had licensed from former Atari developers. That same year, Atari fans successfully lobbied
Hasbro Interactive to release the console's patents and rights into the public domain, transforming the Jaguar into an
open game development platform. Forhan proceeded to finish the game with his own improvements, including a reworked enemy AI and power-up scheme, and fixing bugs in the original source code. == Release ==