The fundamental idea behind the quad-edge structure is the recognition that a single edge, in a closed polygonal mesh topology, sits between exactly two faces and exactly two vertices. The quad-edge data structure represents an edge, along with the edges it is connected to around the adjacent vertices and faces to encode the topology of the graph. An example implementation of the quad-edge data-type is as follows typedef struct { quadedge_ref e[4]; } quadedge; typedef struct { quadedge *next; unsigned int rot; } quadedge_ref; Each quad-edge contains four references to adjacent quad-edges. Each of the four references points to the next edge counter-clockwise around either a vertex or a face. Each of these references represent either the origin vertex of the edge, the right face, the destination vertex, or the left face. Each quad-edge reference points to a quad-edge and the rotation (from 0 to 3) of the 'arm' it points at. Due to this representation, the quad-edge: • represents a graph, its
dual, and its mirror image. • the dual of the graph can be obtained simply by reversing the convention on what is a vertex and what is a face; and • can represent the most general form of a map, admitting vertices and faces of degree 1 and 2. ==Details==