The most common specification for QRE is
logit equilibrium (
LQRE). In a logit equilibrium, player's strategies are chosen according to the probability distribution: P_{ij} = \frac{\exp(\lambda EU_{ij}(P_{-i}))}{\sum_k{\exp(\lambda EU_{ik}(P_{-i}))}} P_{ij} is the probability of player i choosing strategy j. EU_{ij}(P_{-i}) is the expected utility to player i of choosing strategy j under the belief that other players are playing according to the probability distribution P_{-i}. Note that the "belief" density in the expected payoff on the right side must match the choice density on the left side. Thus computing expectations of observable quantities such as payoff, demand, output, etc., requires finding fixed points as in
mean field theory. Of particular interest in the logit model is the non-negative parameter λ (sometimes written as 1/μ). λ can be thought of as the rationality parameter. As λ→0, players become "completely non-rational", and play each strategy with equal probability. As λ→∞, players become "perfectly rational", and play approaches a Nash equilibrium. == For dynamic games ==