In the April 1985 edition of
Dragon (Issue 96), Mike Gray was enthusiastic about the game, saying that it was "one of my favorite play-by-mail games... I enjoy building up my empire, sending great armies into battle, and capturing special magic items." Gray did question the game balance, noting that as a Slenth "it seems to be very hard to get enough victory points to win... A Slenth must kill and destroy things... this is not as easy a task as it is for an Azoni to build citradels in the safety of his kingdom, or for a Rilris to hoard his money turn after turn." Gray also didn't like the length of time it took to find a key to a Forbidden City and then discover which Forbidden City the key opened. "By the time you find out and fight your way through enemy territory to get there, the game will be close to being over." He ended with a recommendation and a caution: "I like
Quest of the Great Jewels very much and recommend it highly. However, it is very much a game of diplomacy. If you don’t spend time and money communicating with other players, you’ll soon have many uninvited guests in your kingdom." In the Sept-Oct 1985 edition of
The Space Gamer (No. 76),
David Ladyman gave the game a thumbs up, saying, "On balance, let me give an enthusiastic endorsement to
Quest of the Great Jewels and to Zorph Enterprises. Their game entertains without annoying, and there aren't many games, especially by mail, of which that can be said." In 1986,
Paper Mayhem reviewer Dale A. Perkins stated that "If you are into Dungeons and Dragons' style combat, this is the game for you", recommending trying the game, regardless of gaming background. ==See also==