In the April 1983 edition of
Dragon (Issue #72),
Ken Rolston noted that although the materials were professionally produced, the writing "is a little more uneven than in several of the company’s other recent publications." He found the included scenarios to be "well written, carefully introduced, and coherently organized," although he found some of the adventures to be less compelling than others. He concluded "On balance,
Questworld is a worthwhile purchase." In the July 1983 edition of
White Dwarf (Issue #43), Oliver Dickinson had a lot of issues with the supplement. He criticized the lack of background detail, saying "Scarcely any detail of the history, population, etc., of Greenwald is provided, and the map shows a few major geographical features and a scattering of places, many not referred to anywhere in the text." He also noted the many errors, commenting, "The pack shows many signs of having been compiled in haste, without adequate editorial supervision." Finally Dickinson was not impressed with the quality of the nine adventures, saying, "All this might not matter so much if the actual adventures were really novel and interesting, but they are mostly conventional." He concluded by giving the supplement a below average rating of 6 out of 10, stating, "Any hope that
Chaosium's first publication on its own continent, Kanos, would give a lead in exploiting the new freedom will (it pains me to write it) be disappointed." Steve List reviewed
Questworld for
Fantasy Gamer magazine and stated that "Since
Questworld is open to all GMs to make what they will of it, other material (such as ''Thieves' World
) can be incorporated as well. The small number of production errors encountered is trivial in comparison to what can be found in products from other publishers. The physical quality of the books and maps is, as usual from Chaosium, excellent. This is a worthwhile addition to the body of RQ'' material; although it is of little use to those who wish to stick with a Gloranthan setting, it is well worth the money to less traditional GMs and players." ==References==