Quick Hit Football gameplay revolves around the user's coaching ability. The user may call a play from the QHF playbook, and then use any boosters that the user wishes to buy. Any boosters received may be used once in each game. A booster must be used before the play begins. When calling the play, a user may scroll through a list of plays, or filter through the plays in three ways: Type, Category, and Key Player. Once the play starts, the user becomes a
bystander and is not allowed to control any player movement. Scoring follows
NFL football rules. As in NFL football, the team with the most points at the end of regulation wins. Single-player regulation consists of four two-minute quarters, while multi-player games feature four two and a half minute quarters. During the game, a user's team receives fantasy points based on the performance of the players. These points help the user improve the team, allowing QHF players to reach higher levels. To level QHF players up, a user spends 1,000 Coaching Points (CP) to move a player up one level, though they may choose to move a player up multiple levels in one transaction. Additionally, Coaching Points and another currency, Quick Cash (QC), can be purchased in various increments from $5 to $50. "Legend" players cost extra but automatically leveled up with you as you progressed in the game and became very popular. CP and QC can both be used to purchase new plays from the store, including contributions from ex-NFL head coaches
Dan Reeves,
Marty Schottenheimer, and
Dick Vermeil. Both currencies can also be used to purchase new players, which range from customizable nobodies to NFL legends such as
Warren Moon,
Jack Tatum,
Barry Sanders, and
Jack Youngblood, who have a higher skill rating than the average player and also automatically level up with you for free. NFL legends are rated on a 10-star scale, with 10-star Elite players being available for purchase only with QC, that is, real money. QH added several new gaming modes from shorter 5 minute Blitz games to longer 5 minutes per quarter Marathon games. ==Critical reception==