A game can be divided into three phases, namely opening, middle game, and endgame. The first five to seven moves can be considered as the opening phase. A typical midgame consist of around ten moves.
The endgame starts when one of the players has less than three pieces.
Opening In this phase both players make relatively long-term plans. The openings can be divided into two categories, orthodox and unorthodox openings. In orthodox openings the goal is to advance one's pawn to the center. Unorthodox openings are uncommon and use two or more wall moves before one's pawn reaches
e4 or
e6.
Reed opening: This opening consists in placing, during the first two moves of the game, two walls on the third row in front of the opponent with a single gap in the middle (c3h and f3h). A counter-strategy to the Reed opening is to place two horizontal walls on the third row, one at the extreme left and one at the extreme right, which effectively reduces both players' path counts to one. The game would start as follows: 1.c3h a3h 2.f3h h3h. This opening is attributed to Dr. Scott Reed (Edinburgh, UK). Students of the
University of Edinburgh have studied the opening in an AI 2021 course and discovered that it is not a particularly strong opening. The analysis was done using an implementation of the Minimax algorithm and different heuristics.
Shiller opening: Both players advance their pawns three times (1.e2 e8 2.e3 e7 3.e4 e6). Then the first player places one wall vertically in the column closest to him (4.c3v, 4.d3v, 4.e3v, or 4.f3v), providing two paths for the other player while maintaining just one path for herself. The Shiller opening implements the strategy of maximizing the opponent's path count and of minimizing one's own path count. This opening is attributed to Larry Shiller, who is also known as the Voice of Backgammon.
The Stonewall: After both players advance their pawns two times (1.e2 e8 2.e3 e7), one of the players starts building a stonewall with 3.d2h __ or 3. __ g7h. If the first player starts the stonewall the idea is 3.d2h __ 4.f2h __ 5.b2h __ 6.h2v __ (or mirrored version). The goal is to push back the opponents if they advances their pawn further. A common idea is to close the back rank with a vertical wall. (i.e. e1v) So, the opponent cannot make the Stonewall player to go back all the way behind the wall.
Ala opening: Both players advance their pawns three times (1.e2 e8 2.e3 e7 3.e4 e6). then the first player places one wall horizontally behind their pawn (d5h). Next turn the first player places their second fence next to their first fence (f5h) and creates a wall behind them. In their third and fourth turns they places their fences perpendicular to their previous fences (c4v and g4v). By this opening the first player provides two paths at the corners of the board for the other player while maintaining one easy path for themselves.
Standard opening: Both players advance their pawns three times (1.e2 e8 2.e3 e7 3.e4 e6) and the first player plays 4.e3v. There are 2 options for the second player: 4.__ e6v (mirrored variation) or 4.__ d6v (symmetrical variation). •
Rush variation: 4.d5v e6h • the goal is to create a big reverse box like shape: 5.e4h f6 6.g4h f5 7. h5v g5 • counter play = ?
Gap opening: After both players advance their pawns three times (1.e2 e8 2.e3 e7 3.e4 e6) •
mainline: 5.__ g6h •
Anti-gap: 5.__ b3h •
double-gap: The Sidewall: Both players advance their pawns (1.e2 e8). 1st player places a wall next to 2nd players pawn 2.d7v. The purpose of this strategy is to create two paths, one that continues to move straight ahead, and the second path is to retreat and detour to the other side. Obviously route 1 would be closer to the destination, so second player blocks the shorter path with 2.__ f8 3.e6h. This reaction from second player is considered bad because first player can continue to put walls in the way. (i.e. 3.__ g8 4.g6h h8 5.h7v 5. __ h9 6.h4h i9 7.f4h i8 8.b5h i7 9.a6v c6h) The aim of the strategy is to create redundant moves for the second player in a direction that will inevitably be blocked in the future. Proper counter-play: Second players' move is 2.__ c7h. With this move a horizontal wall on the left side is placed, exactly 2 spaces from the edge of the board. The goal is to create up to 3 different wall layouts to block the detour to your left. Quick Box variation: 2.__d1h
Shatranj Opening: Named after an online player, Shatranj. The game starts with the move 1. d1v, which is considered as an unorthodox opening. The goal is to canalize one's path to the last rank. The move 1. e1v has the same idea in mind but flipped. • Lee Inversion: The first player advances once before placing a vertical wall immediately to one side, connecting to the back wall 1.e1v. Usually, the opponent will then "help" to build a winding path for the player (ie. 1.__ c2h 2.d2 b2h 3.c2 a2v note that at this position 4.c1 is necessary to prevent b1h which lengthens the path 1 to 3 moves). At a critical moment the first player can slam the door by playing the moves f2h and h2h (the Lee Switcharoo), sending the opponent up and around the path he helped create. If the opponent elects not to participate in building the maze, trivially the player can execute a Samson Bowl[?].
Midgame In the midgame both players tries to maximize the possible opponents paths (most commonly 2) and close their back. Closing the back prevents the possibility of making a roundabout. Not closing the back mostly results in a loss.
Endgame When both of the players use all walls in the hand, the game can be ended (upon agreement) by simply counting the shortest path length for both players. == Strategies ==