In its review of the original version, Japanese magazine
Famitsu praised the game's tone and story, with one reviewer noting its focus on visual aesthetics, although another noted the "mismatch" between the game's light tone and darker themes. For the DS port,
Famitsu held many of the same opinions, comparing it positively to Suda's other works and noting its combination of charm and weirdness, although one reviewer was disappointed that it was the same game as the original. Reviewing the DS version for
1UP.com, Barnholt positively noted the surreal story and music, but felt that the gameplay began to falter during the second half and called the graphics "perhaps even worse" than the PS2 original. He concluded that the game was most suited to dedicated fans of Suda's work, and that it showed the increased quality of his work on later titles more than having its own qualities. Matthew Razak of
Destructoid found the gameplay elements "seriously lacking" and faulted most aspects of the title, which contributed to the low score. Despite this, Razak felt that people should play it and experience its unique deconstruction of game cliches, a theme that he realized ran through all of Suda's subsequent work.
Eurogamers Oli Welsh found that most of the puzzles presented to the player were forced in and distracted from the main narrative, but noted that the odd elements within the game fitted well into the story's surreal style. He was fairly negative about the graphics, despite the stylized look helping alleviate the downgrade from the PS2 original. In conclusion, he called the game's dated appearance and style "a double edged sword", both entertaining and annoying players with its mechanics and styling.
Game Informers Joe Juba enjoyed the bizarre characters and story, in addition to the artistic styling and music. His main complaints were focused on tedious sections within the gameplay and the "blocky" graphics. He said that, unless the player believed in sacrificing everything for style,
Flower, Sun, and Rain could not be recommended. Mark Bozon of
IGN was highly critical of the game's dated graphics, found the overall gameplay very slow, and found the garbled voice work unsettling while enjoying the soundtrack. He concluded that, even as a fan of old school and abstract gameplay design, he had not enjoyed his time with the game. Lark Anderson, writing for
GameSpot said there was "never a dull moment" due to the eccentric cast and story, and found the puzzle elements to be an entertaining challenge. His main complaints were the poor graphics, unresponsive camera system, lack of direction during navigation and the constant need for backtracking.
Nintendo World Reports Nick DiMola noted the dialogue for its humor, but generally faulted most other aspects of the game; he called its graphics and sound low-quality, felt the gameplay was shallow, and found the puzzle solving segments a chore. He found it hard to recommend the title for any but dedicated fans of Suda's work.
PALGN reviewer Ben Chev called the script "well-written in what can only be described as a typical Suda 51 style", and praised the music for its unique take on classical music. However he generally faulted the gameplay and called the graphics the worst he had seen for the DS. ==Notes==