Rainbow Six Extraction received "mixed or average" reviews from critics, according to review aggregator
Metacritic.
The Washington Post praised the title's extraction mechanic, saying that it "lends the game a layer of drama and, at times, humor. Back-seat sessions in which one player is tasked with rescuing his downed teammates... become nail-biter spectacles".
PC Gamer liked the vulnerability of characters, writing that "This fragility builds tension as we step deeper into enemy territory trying not to alert an Archaean long enough for it to scream", but criticized the higher difficulties as being unbalanced. While disliking the repetitiveness of the game modes,
IGN appreciated the visual design.
GameSpot lauded the shooting mechanics, tactical depth generated by interconnected zones, and progression track, while criticizing the unremarkable story, operator disparity, and specific studies.
Push Square called some of the art direction "spectacular", going on to similarly praise the health system, stealth, and setting while citing the unimpressive AI, enemy design, level progression, story, and lack of engaging gameplay as major drawbacks. The game's lack of innovation was commonly criticised.
PCGamesN felt that the game misused
Sieges mechanics and operators, "All of those ingredients are present in Extraction, but they’ve been mixed in such a way that they fail to impart any flavour." He further compared
Extraction to the limited-time game mode Outbreak in
Siege.
GamesRadar+ appreciated the alien races, multiplayer, and iteration upon ''Siege's
ideas while panning it for lacking identity and being repetitive. Game Informer praised the weapon handling, enemy variety, and polish, but called the title "incredibly safe and markedly less gripping than its predecessor." EGM concluded that Siege'''s mechanics were successfully adapted for cooperative play but called the game "more boring than it has any right to be...more of an obligation than an escape." ==References==