Ramsch is not part of the official rules of Schafkopf and, as a result, there are variations. Usually Ramsch is played if all four players "pass" instead of declaring a game, because they think they have poor hands. Alternatively, if the first three pass, the fourth player may choose a Ramsch (as opposed to a Stock in which players ante a stake to the next round and the cards are thrown in). In a standard Ramsch the
Obers,
Unters and Hearts form the
trump suit and all other cards are ranked in the normal
ace–ten order (A, 10, K, 9,...). Players play for themselves and aim to score as few points as possible and, ideally, take no tricks. Some circles play a Bauernramsch in which only the Obers and Unters are trumps; the rest of the Hearts form a plain suit along with
Acorns,
Leaves and
Bells. The rules of play in Ramsch are the same as normal: players must follow suit if they can; otherwise may play any card. The player with the most points has lost and pays the other three an agreed stake. If two or more have the same number of points, the number of tricks is the decider; if they are also equal the player with the most trumps is the loser, and, if they are also equal, the player with the highest trump has lost. If a player takes no
tricks, this is a
Jungfrau ("virgin" or "maiden"). If, however, one player can take all the tricks, he has made a
Durchmarsch ("
march"). It is very common to agree that, in this case he wins the Ramsch. It is usual to agree a fixed stake for a
Ramsch. In Danyliuk and Peschel, a Ramsch is worth double the basic stake i.e. 20¢ is paid to each opponent by the loser and a
Jungfrau receives 40¢ from the loser. A
Durchmarsch counts as a Solo won with
schwarz and the winner receives 70¢ from each opponent. In some rules, the payments are simply doubled if someone achieves a
Jungfrau. == Skat ==