A Crack in Time received positive reviews from critics.
IGNs Ryan Clements called it "One of the best Ratchet games ever made" and also noted that it plays like the other Ratchet installments and that players who are not yet tired of the series formula will enjoy it.
Eurogamer criticized the game's lack of innovation and describing it as "more of the same". Reviewer Ellie Gibson did however praise the game as a "quality platformer" commenting specifically on its "superb combat system, decent puzzles, fun weapons, pretty visuals and [...] variation".
GameTrailers said that "If
A Crack in Time is indeed the final
Ratchet & Clank game, then the series has been finished the right way".
GamePro reviewer Will Herring felt that the game's camera angles were problematic at times, a statement echoed by Joe Rybicki of
GameSpy, but praised its new innovations, calling the hoverboots one of the game's "most enjoyable additions [to the series]". Rybicki found the game's weapon selection "lackluster", especially early in the game, while praising some of the time-based Clank levels. Dan Ryckert, of
Game Informer, said that "the Clank sections are the best puzzles seen in the series to date".
GameDailys Robert Workman found that the game's audio was "superb". In Japan,
Famitsu gave it a score of all four nines for a total of 36 out of 40. Sam Kennedy of
1Up.com gave it an A, saying, "I'm a casual fan of the series and I still found myself excited to get home and play the game each night the past week. It may be a lot of more of the same, but more of the same has never been so darn addicting."
GameZone gave the game nine out of ten, saying, "If you are looking for a game that is entertaining to the point of making you laugh out loud, of invoking a childlike sense of fun playing a game, then this is such a title." However,
Edge gave it seven out of ten, saying, "The puzzles themselves can feel gimmicky and detached, as though inclusion was more important than integration."
A Crack in Time was nominated for the "
Outstanding Achievement in Animation", "
Outstanding Achievement in Visual Engineering", "
Outstanding Achievement in Original Story", and "
Adventure Game of the Year" awards at the
Academy of Interactive Arts & Sciences'
13th Annual Interactive Achievement Awards, all of which went to
Uncharted 2: Among Thieves. == Sequel ==