Ravnica was conceived following the success of
Invasion.
Invasion, released in 2000, emphasized interactions between the colors, and it was one of Magic's most popular releases. Magic's lead designer,
Mark Rosewater, wanted to expand on the multicolor theme in a new way. Therefore, the design of
Ravnica is based around ten two-color pairs, including cards in which those pairs of colors work in concert. The Ravnica cycle is
functionally different from the Invasion cycle due to how the multicolored or multicolor-themed cards are distributed among the three sets that make up each cycle. In the Invasion cycle, for example, the first two sets (
Invasion and
Planeshift) centered around friendly color pairs; in each of the five featured combinations of three colors (Nightscape/Crosis, Stormscape/Dromar, Sunscape/Treva, Thornscape/Rith, and Thunderscape/Darigaaz), two of them would be enemies of each other but both would be allies of a third central color (example: in a card like Ancient Spring that focuses on the white/blue/black combination, white and black are enemies of each other but both are allies of blue). The last set,
Apocalypse, emphasized enemy color pairs; in each of the five featured combinations of three colors ("Ana", "Ceta", "Dega", "Necra", and "Raka"), two of them would be allies of each other but both would be enemies of the third (example: for Urborg Elf, blue and black are allies of each other but enemies of green). However, the color combinations that are featured in each set of the Ravnica cycle are determined by which guilds are important in that stage of the story. All the multicolor cards in the Ravnica cycle (and many other cards) are associated with one of the ten guilds. Ravnica emphasized Boros, Dimir, Golgari, and Selesnya; Guildpact emphasized Gruul, Izzet, and Orzhov; and Dissension emphasized Azorius, Rakdos, and Simic. == Mechanics ==