Rayne's character was inspired by an existing Terminal Reality character, who appeared in their 1999 game
Nocturne. the character went through several design changes, with an active goal to make her as appealing and distinctive as possible to create a franchise with lasting appeal. To this end they worked to give her a unique look, relying not only on making the character sexually appealing but also make her stand out in people's eyes, which producer Raymond Holmes her arm blades achieved. Her design was additionally intended to have a presence "both menacing and sexy at the same time", which he felt made her "a particularly strong female lead character with lots of attitude". Majesco manager Liz Buckley in interviews said her designers had learned from
focus groups that boys and young men not only liked female lead characters, but that they paid more attention to them. She added that "injecting sensuality" into Rayne's character design, describing her appearance as "lethal erotica" and adding that she felt no problem using the fact Rayne was "inherently sexy" to promote the character. Additional care for detail was done for her face, after noting focus groups wished to see it as compared to solely seeing the character from behind. Buckley went on to state "
T&
A will only get you so far", adding that while the character was aimed at a target audience of males ages seventeen to thirty-four, she felt the character had a female fan following as well due to being "empowering to play". She added that with
BloodRayne 2 the character model had also been heavily altered, adding "about one thousand" more
polygons and using less on her hair to use more on her "curves and body line", as well as give her a more mature appearance. When questioned about the similarities between Rayne and another female vampire character
Durham Red from the comic book series
2000 AD, game designer Joe Wampole stated that while similar they had not previously heard of the character, and added regarding their similar appearance "I think it is just natural to put a vamp chick in black leather and either color her hair black or red."
Laura Bailey described providing voice acting for the character as "a blast", though added she couldn't say she identified with the character. Bailey stated that during voice acting sessions, the director would occasionally approach her with changes to the game's script; if the dialogue was nasty enough to cause her to blush while saying the lines, he felt the change was good. ==Appearances==