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Real World/Road Rules Challenge: The Inferno 3

Real World/Road Rules Challenge: The Inferno 3 is the 14th season of the MTV reality game show, The Challenge.

Format
The competition consists of a series of team and individual challenges (sometimes called "missions"), with an elimination challenge known as the "Inferno." At the end of each challenge, $10,000 is awarded to the winning team to be banked into the team's bank account. Odd-numbered challenges are designated as team challenges (for the exception of Episode 15), while even-numbered challenges are designated as individual challenges. At the end of team challenges, one player from each team is nominated by the opposing team for the Inferno, depending on gender. If a gender-designated player who was nominated for the Inferno out-performs his/her respective teammates on the individual challenges, that player is awarded a Life Shield, and is required to replace himself/herself with a teammate of the same gender in the Inferno. If a player who was not nominated for the Inferno in a team challenge wins a Life Shield in the ensuing individual challenge, that player has the option as to whether or not to replace himself/herself in the Inferno with a teammate of the same gender. Each Inferno alternates between male and female. The winning players from the Inferno rejoin their respective teams and stay in the game for a chance at a share of $150,000, coupled with the accumulated money earned from the team and individual challenges, while the losing players is eliminated from the game. ==Contestants==
Gameplay
Challenge gamesUnbraided: Players from each team are tangled together from multiple ropes hanging from a platform 30 feet above the water. After grabbing a team flag, each player must untangle themselves and maneuver their way around their teammates before detaching from a harness that will drop them into the water. A team is disqualified if even one player is detached from their harness before untangling themselves. The team that properly untangles their entire team in the fastest time wins. • Winners: Good Guys • Wrap and Roll: A 50-foot platform is suspended 1,000 feet above the ground. Played in male/female pairs, the girls from each team have to advance from one of the platform to the middle, where their male partner will be standing. A 20-foot rope is attached to each partner, and the girls have to wrap themselves in the rope in order to advance toward their male partner, then the guys have to twirl around to the other end of the platform, and the process will repeat until each partner has advanced to the opposite end. Players are disqualified if they touch the rope with their hands, their rope makes contact with the platform or they exceed a 10-minute time limit. The team that completes the challenge in the fastest average time wins. Note: Since the Bad Asses team was short one male player, Derrick had to compete twice.Winners: Good Guys • Rope Burn: A rope is attached from a fire pit to a platform suspended 15 feet above water. Below the platform are fire-building materials resting on a pair of docks, including oil, batteries, matches, logs and bales of hay. Six players from each team have to swim from the shore to the docks, and retrieve the fire-building materials over their heads without getting them wet, while the remaining three players from each team will try to sabotage their opponents by dumping buckets of water from the top of their platforms. The goal is for the players swimming from the shore to the middle of the platform to burn the ropes attached to their opponent's platform with the fire-building materials, which will drop their opponents into the water. The first team to drop their opponents into the lake wins. • Winners: Good Guys • Reversible Climbing Wall: Played in male/female pairs, each team must scale up a 40-foot climbing wall, retrieve their team flag, then climb back down the wall to ground level. One player will be positioned on both sides of the wall, and will have to communicate with their partner by inserting pegs through holes in the wall in order for their partner to climb to the top and retrieve a flag. After the flag is retrieved, that player will pass the flag over the wall to their partner, who will have to scale down the wall, with their partner inserting pegs through the holes. A pair is disqualified if they fall off the wall, or drop their team flag. The team with the fastest accumulated time wins. Note: One girl from the Bad Asses team (Aneesa) sat out this challenge, while one girl from the Good Guys team (Colie) had to compete twice.Winners: Bad Asses • Grape Smash: Players from each team have to fill up a series of team-designated glass bottles with grape juice on one side of a course, by transferring handfuls of grapes from the bed of a classic truck to a wine tub, then smashing the grapes, which will send juice through a spigot, where players have to transfer the juice with their mouths to the glass bottles. The team that transfers the most juice into their designated bottles within 30 minutes wins. Note: Host T. J. Lavin explained to each team that each player was required to wear speedos and bikinis, resulting in Ace, Alton and Timmy refusing to participate.Winners: Bad Asses • Steady As You Go: Teams have to build walkways, by using three 8-foot logs for the girls on each team to advance from one platform to another that is separated by 60 feet. If a player falls off the logs, or uses their safety harness to catch their fall, a 15-minute disqualification will be added to their team time. The team that advances their girls from one platform to the other in the fastest average time wins. • Winners: Good Guys • Leaps and Bounds: Players have to advance on a series of five platforms, with trampolines located in between. Each platform decreases in size as each team tries to advance to the end. To start, one player at a time will jump from a trampoline to a platform, without their hands or arms coming in contact with the platform, which would result in a player having to start over. Once players from a team have made their way to the final platform, their team time will stop when they hold their pose for three seconds. The team that advances o the last platform in the fastest time wins. Note: Aneesa was prohibited from participating in this challenge due to a knee injury. As a result, the Good Guys were forced to sit out one player (Paula) in order to even out the teams.Winners: Bad Asses • Dog Day Afternoon: Teams compete in a 50-yard dash, using dog sleds. The challenge is played in male/female pairs, with each pair dragging sleds with a male/female pair from the opposite team sitting on the sleds. The team that completes the challenge in the fastest average time wins. Note: Two girls from the Good Guys team (Paula and Susie) were required to compete twice, while two girls from the Bad Asses team (Aneesa and Jenn) were forced to sit out the challenge.Winners: Bad Asses • Hand Car: Teams have to race on a 300-yard railroad track on a "hand car." To start, two players per team will pump their hand car from one end of the track to the other and pick one teammate, then race back to the opposite end of the tracks and pick up another teammate, and the process will continue, until each team picks up all of their teammates, and reaches the stop zone. A hand car must come to a complete stop within the stopping zone before a teammate can climb into the hand car, and each player is required to pump the hand car least once throughout the challenge. The first team to pick up all of their teammates and reach the stop zone wins. Note: Since the Bad Asses had one more player than the Good Guys, one player from the Bad Asses team (Jenn) sat out this challenge.Winners: Good Guys • Giraffic Park: Players from each team have to transfer hand-carved wooden giraffes across a lake, to one of 15 cages that contains an identical twin giraffe. There are numerous giraffes on the shore across the lake that are in different shapes and sizes, and before advancing across the lake, each player has to randomly uncover one of 15 cages at the start of the course that are covered with white tarps, then memorize the details of the caged wood-carved giraffe inside, then swim across the lake to find the identical matching twin, with a key that will unlock a player's designated cage at the start of the course. Each player will have a 30-minute time limit, and the team that completes the challenge in the fastest average time wins. • Winners: Good Guys • '''Captain's Chair:' Players from each team are asked a series of ten trivia questions regarding information related to the Inferno 3'' challenge. One girl from each team is designated by the opposing team as the "Captain," and will be strapped into an African throne, and be connected to designated electric shock boxes. T. J. Lavin will ask the remaining players from each team trivia questions. Each player will write down an answer on an oversize card, and if a player is correct, he/she accumulates points for their team, but if an answer is wrong, the captain will get "zapped." The team that accumulates the most points wins, and a team wins if the captain from the opposing team decide that she can no longer handle the shocks. • Winners: Bad Asses • Hook Me: The male players on each team are positioned on opposite fishing boats, with each boat containing a deep-sea fishing pole. One girl per team will be in the water, attached to the ends of the fishing poles. Each girl will have 30 seconds to swim as far away as possible from the boats, then T. J. Lavin will signal one guy from each team to pick up the fishing poles, and try to reel in their female teammate out of the water. The process continues, until the team whose male players reel in all of their female teammates out of the water in the fastest average time wins. • Winners: Bad Asses • '''Nothin' But Net:' Players from each team have to climb up a cargo net that is hanging from a platform above water, retrieve one team flag, then unhook a rope in order to swing themselves toward another cargo net and retrieve another flag. The process continues until a player retrieves four flags. If a player falls off the rope or the net into water, he/she will be imposed a time of 15 minutes. Each player will have a 15-minute time limit to retrieve four flags, and the team that completes the challenge in the fastest average time wins. Note: Tonya received a medical exemption from this challenge due to dehydration, and did not participate.'' • Winners: Bad Asses Inferno gamesHead Rush: The men hang upside down by their ankles and must swing around collecting puzzle pieces. They must then construct the puzzle correctly. In the end, the Bad Asses emerged victorious, winning an additional $150,000 on top of the $90,000 that they earned in the previous missions, for a grand total of $240,000, while the Good Guys earned $60,000. ==Game summary==
Game summary
Elimination progress ;Teams : The contestant is on the Bad Asses team : The contestant is on the Good Guys team ;Competition : The contestant won the final challenge : The contestant lost the final challenge : The contestant won the Life Shield and saved themselves : The contestant won the Life Shield but did not use it : The contestant was safe from the Inferno : The contestant was selected to go into the Inferno : The contestant was saved by the Life Shield winner : The contestant was selected to go into the Inferno and won : The contestant won the Life Shield, went into the Inferno and won : The contestant lost in the Inferno and was eliminated : The contestant was disqualified from the competition ==Partners==
Episodes
Top 10 moments Instead of a Reunion special, which has aired at the end of each season, excluding the Inferno II, a Top 10 Moments special aired on July 10, 2007. All members who participated in the Final Challenge participated in the special. ==Notes==
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