Classes Realm of the Mad God offers 19 playable classes, each with their own unique ability. These classes are: Wizard, Rogue, Archer, Priest, Warrior, Knight, Paladin, Assassin, Necromancer, Huntress, Mystic, Trickster, Sorcerer, Ninja, Samurai, Bard, Summoner, Kensei, and Druid. Each class wears one of three armor types and uses one of six weapon types. Each weapon has an alternate type which behaves differently than the base weapon, altering the play style of that class. Depending on the class or item equipped, abilities can deal damage, inflict
debuffs on enemies,
buff or heal allies, or otherwise perform a defensive function. Players starting off will have access to the Wizard, or both Wizard and Rogue if playing through
Steam. Players unlock other classes by leveling up or reaching level 20 with previously unlocked classes.
Items Items are generally classified into tiers, with higher-tier items having better stats. Some items are not classified by tier and are thus either given an "untiered" designation, or a "set tiered" designation if they are part of an item set. Item examples include weapons, armor, rings, abilities, limited-use items, and
April Fools' Day counterparts.
Loot Bags Almost every enemy in the game can drop loot bags, which can contain potions, items, or cosmetics. Loot bags are split into different tiers, which affect their appearance and what items they can contain. There are ten tiers of bags in the game (in order of increasing rarity): brown, pink, purple, egg baskets, cyan, blue, golden, orange, red, and white. Brown and pink bags often contain potions of health or mana as well as lower tier gear, and can be seen by everyone when dropped. Every tier of bag from purple onwards are "soulbound" and will only been seen by the player for whom it dropped. Many items, such as stat potions and most equipment, can be traded to other players, even if they were originally dropped in a soulbound bag. The rarest items tend to drop in white bags and are frequently referred to in the community as "white bag items" or "whites". Many of these white bag items can completely change the way a class is played and are highly sought after by players.
Dungeons One major gameplay element is dungeon crawling. In realms, dungeons may drop from certain enemies or event bosses that players can enter to fight a themed boss and its minions. Most dungeons are generated with a random layout (though some dungeons do exist with a predetermined layout), so they will have a different layout with every visit. The difficulty of each dungeon is determined by a 1-10 ranking system represented by tombstones, which can be viewed by hovering the mouse on the dungeon in the hud. Dungeons with 10 tombstones are known to be the most challenging dungeons in the game, while dungeons with 2 or fewer tombstones can be completed with ease. Most mid-to-high-level dungeons will provide the player with stat boost potions, some even guaranteeing such potions in certain conditions. The dungeon monsters also have a chance to drop equipment for the player. In addition to these drops, dungeon bosses typically provide the player with a small possibility of obtaining white bag items that cannot be found anywhere else. Some of these rare items may prove more useful to the player depending on their preferences or the type of item.
Stats and Potions Once a character reaches level 20, players focus on obtaining potions that permanently increase the stats of the character that consumes. Players are able to work towards maxing eight stats: Dexterity, Speed, Wisdom, Vitality, Attack, Defense, Mana, and Life. When consumed, potions will increase the character's stat by one point. Stat potions can drop from gods in the godlands, from event bosses, and from dungeon bosses. The difficulty of the dungeon often corresponds with how valued the stat potions that can drop from it are; Speed, a relatively easy stat to max, is easy to obtain, while Life, the hardest stat to max, drops from the harder dungeons in the game. Harder dungeons may also drop Greater Stat Potions, which increase the stat value by two instead of one. Every class in the game each has unique max values for each stat as well as average levels for each stat upon reaching level 20, meaning that it can take up to consuming 40 potions of a particular stat on one class, and around 10 of the same stat on another. It is common terminology in game to refer to a person who has increased all stats to their maximum value as 8/8, and conversely, a player who does not have any of their stats maxed is 0/8. The quality of the character's gravestone corresponds to the amount of stats they had maxed at the moment they had died.
Fame Fame is a permanent-progression mechanic that players can use to spend on cosmetics or pets. Upon reaching level 20,
experience gained that would be used for leveling up is instead stored and converted into fame. Experience is converted into fame at a 2000:1 ratio and is stored individually for each character a player has. Fame gain is also further increased for all fame gained before hitting the limit of 650, after which it reverts to the 2000:1 ratio. In addition to the experience conversion, players can earn fame bonuses by completing certain challenges or hitting milestones on a character while it is alive. Players can also earn bonus fame via percentage bonuses given from equipping higher-grade items. Fame is not added to a player's total balance until a character dies, at which point all fame that has been earned on that character will be added.
Pets Occasionally, gods or dungeon bosses will drop egg baskets which contain pet eggs. Players can only hatch eggs from the Pet Yard, which is accessed through the nexus. Pets will have three abilities which are randomly chosen from a larger pool of possible abilities which the player can gradually level up to increase their usefulness. Pets can belong to one of several family types in the game, which influences which abilities pets are likely to have as well as their compatibility with other pets for fusion. There are 14 pet families in the game: Aquatic, Automaton, Avian, Canine, Exotic, Farm, Feline, Humanoid, Insect, Penguin, Reptile, Spooky, Woodland, and ???. Egg baskets can also contain mystery pet eggs (not to be confused with the ??? family), which can hatch a pet from any family. To level up pets, players must have an item to feed their pet, as well as sufficient fame. All items in the game have a certain amount of feed power, dubbed "FP", which denotes how much experience a pet will gain if it is fed the item and can be viewed in the item's description. Feeding pets becomes increasingly costly as a pets rarity increases, so it is therefore beneficial to prioritize items with high feed power to feed to pets, granting the most amount of experience possible. Pets are also categorized by rarity with there being five rarities: Common, Uncommon, Rare, Legendary, and Divine. Egg baskets can contain eggs up to legendary rarity, but it is exceedingly rare and will most often drop common eggs. Players can upgrade their pets to the next rarity by fusing two pets of the same rarity to produce one pet of the next rarity stage. To fuse pets, players must have sufficient fame as well as a pet yard that is upgraded to store pets of a desired rarity, which is also purchased with fame. Pets of higher rarity will have more abilities as well as a higher level cap for their abilities.
Guilds The game features
guilds that each allows for a maximum of 50 players and 5 ranks. Players in guilds can chat with each other privately in a designated guild chat, which players outside the guild cannot see. A guild costs the founding player 1000 fame to name and create and has a guild hall that can be accessed by members of the guild through the nexus. Upon a member's death, guild fame is earned proportionally to the amount of fame that the player earned. Guilds can buy upgrades such as larger guild halls and cosmetic features with the guild fame. The guild also allows players to type "pots" or "hp" allowing a chest to appear that can be broken and gives out both health and magic potions with a small cooldown between attempts. ==Development==