According to
Die Zeit, all three games in the
Realms of Arkania series, including
Blade of Destiny, were commercially and critically successful. The paper's Nicole Lange reported in 2011 that the three entries together had surpassed 2.4 million sales worldwide. In a 1993 review from
Computer Gaming World,
Scorpia wrote, "'Das Schwarze Auge' means 'The Black Eye,' and that might be appropriate here". She wrote that "there are so many things wrong with the game play that we should start off with the few that are right" such as automapping and extra experience points for fighting unfamiliar enemies, but criticized the "awkward and confusing" magic system, discrepancies between the documentation and gameplay. Worst of all, she wrote, were the reduction in experience points for saving outside a temple, high failure rates during combat, and a bug that "won" the game by quitting during the final fight.
The One gave the Amiga version of
Blade of Destiny an overall score of 73%, criticizing its graphics and small draw distance, saying "you can't even 'see' the poorly-drawn buildings until you're practically standing in front of them" and calling it a generic RPG, stating "The main problem with
Blade of Destiny is that you really have seen this sort of thing before - and better, most probably. There are few surprises as you travel around, with everyone and everything you meet conforming to their usual clichéd fantasy roles."
The One criticized the combat, calling it "uninspiring", and expressed that the 'movement points' system removes a sense of urgency. Jim Trunzo reviewed
Realms of Arkania in
White Wolf #38 (1993), giving it a final evaluation of "Good" and stated that "A standard theme (find the
Blade of Destiny in order to thwart a powerful Orc army led by a charismatic but violent leader) creates the basis for the game. Over 70 towns, villages, dungeons and ruins make Arkania a large and interesting land to explore. One nice thing about the game is the originality of some of the monster types encountered. If you're looking for a solid roleplaying adventure that will challenge you without frustrating you,
Realms of Arkania is sure to be to your liking." Chris W. McCubbin reviewed
Realms of Arkania: Blade of Destiny in
Pyramid #6 (March/April, 1994), and stated that "I have no hesitancy about recommending
Realms of Arkania for what it does well -- graphics, story and background. And I remain optimistic about the combat problems as well. After all,
Blade of Destiny is only the first game in the
Realms of Arkania series. If subsequent games correct the unrealistic aspects of ranged combat,
Realms of Arkania could easily be a state-of-the art game for mature, discerning computer gamers." ==Legacy==