To manage large farms, a
queue manager is required that automatically distributes processes to the many processors. Each "process" could be the rendering of one full image, a few images, or even a
sub-section (or tile) of an image. The software is typically a
client–server package that facilitates communication between the processors and the queue manager, although some queues have no central manager. Some common features of queue managers are: re-prioritization of the queue, management of software licenses, and algorithms to best optimize
throughput based on various types of
hardware in the farm. Software licensing handled by a queue manager might involve dynamic allocation of licenses to available CPUs or even cores within CPUs. A
tongue-in-cheek job title for systems engineers who work primarily in the maintenance and monitoring of a render farm is a
render wrangler to further the "farm" theme. This job title can be seen in film credits. Beyond on-site render farms, cloud-based render farm options have been facilitated by the rise of
high-speed Internet access. Many cloud computing services, including some dedicated to rendering, offer to render farm services that bill only for processor time used. Understanding the cost or processing time required to complete rendering is unpredictable so render farms bills using GHz per hour. Those considering outsourcing their renders to a farm or to the cloud can do a number of things to improve their predictions and reduce their costs. These services eliminate the need for a customer to build and maintain their own rendering solution. Another phenomenon is collaborative rendering, in which users join a network of animators who contribute their processing power to the group. However, this has technological and security limitations. Some cloud rendering farms have been developed over a long period of time and are TPN certified, which is a relatively authoritative certification in terms of security performance. == Cloud-based render farms ==