TurboTwin in Rigs of Rods
Rigs of Rods was initially created as an off-road truck simulator, but has developed into a versatile physics
sandbox game. Prior to version 0.28, the game was limited to typical land vehicles with wheels, but plane and boat engines have been added since. All engines allow for a wide range of customization, leaving virtually no boundaries. Vehicles are built using
vertices connected by beams. Vertices (or "nodes") are influenced by the stress on the beams that connect them. If a beam is too stressed, it will deform, thus altering the associated nodes position which ultimately alters the appearance and handling of a vehicle. Vehicle configurations are stored in plain text. Simple 2D skins can be made to wrap the vehicle, and can be supplemented with static
mesh objects. Recent development has allowed for static meshes to be deformed according to a skeleton of nodes, much like the system in the game
1nsane. This system is known as Flexbody, and has been included since version .36. The mapping system uses terrain data defined in a raw image file, such as that found in a
digital elevation model which can be used to form a realistic surface. Terrains can be made using any other program that can generate a black and white
raw image format. This also means that maps can be made from any image. As a sandbox,
Rigs of Rods has no fundamental gameplay goal, but scripting support contributes to missions and game play interaction like the timing of checkpoints along a road or dragstrips. Formerly,
Lua was supported as the
scripting language and engine, but it has now been replaced by
AngelScript since version 0.38.
Multiplayer support allows 64 users to simultaneously interact on a playing field. == Critical reception ==