Commercial reception Rise of Kingdoms has grossed over $3.5bn in total revenue, and has over 50 million downloads on the
Google Play Store. Nick Rowe of
TechNuovo gave a generally positive review. He said that '[he] really enjoy[s] the game' and said 'it's [been] receiving ALOT
[sic] of praise, and rightly so, it's a fun game.' He praised the commander system, calling it 'a nice addition'. He warned against spending money on the game, however, saying he 'dread[s] to think what some have spent getting to these crazy power levels.' Jason Parker of
MMOHuts, however, gave the game a 2 out of 5, calling the monetisation 'greedy for the sake of greed'. He notes that the VIP system is 'convoluted' and concludes that 'if you want to dominate your foes, I cannot see a way to do it without spending tons of time or serious cash.' He also disliked the battle system, stating that 'PVP isn't about tactics, just raw power.' Jason Bennett of the
Arkansas Democrat Gazette gave the game a 4/10, praising the game's 'addictive' nature and its 'interesting gameplay mechanics', but disliking its 'pay-to-win' model. He states that '[i]f you want to be the strongest governor, all it really takes is a credit card with a high limit' and complains of '[p]layers [being] bombarded by advertisements to buy more gems'. He also criticised the game's story, saying 'there's no real narrative to speak of' and 'no victory condition to the cycle of endless conflict'. ==References==