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Risk Godstorm

Risk Godstorm is a Risk variant board game published by Avalon Hill in 2004 and designed by Mike Selinker with developers Richard Baker and Michael Donais. The cultures of the Celts, Norse, Greeks, Egyptians, and Babylonians clash for supremacy of the ancient world. Players invade territories, play miracle cards, sink Atlantis, and conquer the underworld. The latter is a significant addition to the Risk series, as soldiers do not leave the game when they are killed, but instead go to their heavens and then embark to take over the underworld.

Versions
Godstorm was the second Risk game published by Avalon Hill, following Risk 2210 A.D. Selinker wrote several articles upon its release in 2004 to explain the development process and philosophy. It is based on both Risk and 2210 A.D.; ==Equipment==
Equipment
In addition to the rulebook and two gameboards of Ancient Earth and the Underworld, the game includes: • Germania, which contains Hibernia, Caledonia, Anglia, Thule, Varangia, Galicia, Alemannia, Gaul, and Iberia. • Hyrkania, which contains Rus, Scythia, Cimmeria, and Sarmatia. • Europa, which contains Liguria, Dalmatia, Dacia, Thracia, Roma, Apulia, Corsica, Sicilia, Graecia, Minoa, Ionia, and Anatolia. • Asia Minor, which contains Phoenicia, Assyria, Parthia, Sumer, Babylon, and Sheba. • Africa, which contains Atlas, Carthage, Gaitulia, Cyrenaica, Nubia, Egypt, and Kush. • Atlantis, which contains the fictional territories of Hesperide, Poseidonis, Tritonis, and Oricalcos. Although completely occupying the continent of Atlantis provides a higher bonus than Hyrkania, the other four-territory continent, one of the Miracle cards will cause Atlantis to sink, instantly removing all the occupying armies, gods, and temples. • Kurnugia for the Babylonians. • Avalon for the Celts. • Duat for the Egyptians. • Elysium for the Greeks. • Valhalla for the Norse. During a player's turn, they may enter the underworld from their heaven through any one of the three spaces marked with a (G)ate, or any underworld space already controlled by that player. Controlling (A)ltar and (C)rypt spaces in the underworld yield additional gameplay bonuses on the regular map. ==Gameplay==
Gameplay
Setup The wild cards are removed from the Territory deck. The Miracle and Territory cards are separated into five piles (four piles for each Miracle category), separately shuffled, and placed face-down. The top four Territory cards are turned over and plague markers are placed on the map in each of these territories; any army that conquers and enters a plague territory immediately loses half its strength, rounded down, and accompanying god(s) are banished. Each player chooses a pantheon by random draw: each player rolls one die and then draws a pantheon card, in descending order of the roll. Depending on the number of players, each player receives 25 to 35 armies to start the game. Either the remaining territory cards are dealt to assign territories, or players may take turns distributing their armies in an unoccupied territory, one at a time, in the same order as the pantheon selection die roll. ==Reviews==
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