In addition to the rulebook and two gameboards of Ancient Earth and the Underworld, the game includes: •
Germania, which contains
Hibernia,
Caledonia,
Anglia,
Thule,
Varangia,
Galicia,
Alemannia,
Gaul, and
Iberia. •
Hyrkania, which contains
Rus,
Scythia,
Cimmeria, and
Sarmatia. •
Europa, which contains
Liguria,
Dalmatia,
Dacia,
Thracia,
Roma,
Apulia,
Corsica,
Sicilia,
Graecia,
Minoa,
Ionia, and
Anatolia. •
Asia Minor, which contains
Phoenicia,
Assyria,
Parthia,
Sumer,
Babylon, and
Sheba. •
Africa, which contains
Atlas,
Carthage,
Gaitulia,
Cyrenaica,
Nubia,
Egypt, and
Kush. •
Atlantis, which contains the fictional territories of Hesperide, Poseidonis, Tritonis, and Oricalcos. Although completely occupying the continent of Atlantis provides a higher bonus than Hyrkania, the other four-territory continent, one of the Miracle cards will cause Atlantis to sink, instantly removing all the occupying armies, gods, and temples. •
Kurnugia for the Babylonians. •
Avalon for the Celts. •
Duat for the Egyptians. •
Elysium for the Greeks. •
Valhalla for the Norse. During a player's turn, they may enter the underworld from their heaven through any one of the three spaces marked with a (G)ate, or any underworld space already controlled by that player. Controlling (A)ltar and (C)rypt spaces in the underworld yield additional gameplay bonuses on the regular map. ==Gameplay==