In 1982,
Studio Nue and
Artland created the Japanese
science fiction mecha anime media franchise/
media mix . This was translated and adapted into the American television series
Robotech produced by
Harmony Gold USA in association with
Tatsunoko Production in 1985. In 1986, Palladium Books acquired the game license for
Robotech, and
Kevin Siembieda designed the 110-page core rulebook titled
Robotech the Role-Playing Game: The Macross Saga. The book contains rules for character creation, and personal and mecha combat, as well as descriptions and statistics for a variety of war machines. Over the next three years, Palladium published five sourcebooks written by Siembieda that added depth to the campaign setting, roughly following the
Robotech television series. Another three sourcebooks and a number of adventures were also published by Palladium, written by various Palladium regulars and freelance authors. Illustrations consisted of line art taken from original Japanese source material in addition to new black-and-white line art done by Palladium artists such as
Kevin Long. Palladium also published
Macross II: The Role-Playing Game, a separate role-playing game based on the
Macross II anime series, but this was entirely unrelated to the
Robotech continuity.
Inaccuracies The creators of
Robotech originally lacked access to the complete source material, working against deadlines based on what could be gleaned from show footage and limited-scope translations. As a result of incomplete availability, compounded by animation and dubbing errors, some descriptions of mecha and weapon systems given in the first edition books are inconsistent with either the animation or subsequently uncovered source material. The confusion is particularly strong in the fourth sourcebook
Southern Cross, where the many humanoid robots, battloids, and suits of armor are often confused for one another.
Cancellation Contractual issues in the wake of Harmony Gold's aborted
Robotech 3000 project, as well as a general refocusing of Palladium's production on its flagship
Rifts line, caused Palladium to forgo renewing the
Robotech license. The
Robotech line went out of print as of June 30, 2001.
Reception to 1st edition In his 1990 book
The Complete Guide to Role-Playing Games, game critic
Rick Swan noted that if terms like "Zentraedi" and "destruction of the SDF-1 and 2" were unfamiliar, "
Robotech is probably not the giant robot game for you. But for fans ...
Robotech is giant robot heaven, a remarkably detailed simulation ... that's as certain to satisfy the obsessed as it is to baffle the uninitiated." Swan questioned if some of the detail required for character creation was necessary, asking, for example, if "Physical Beauty will be relevant very often in
Robotech adventures." But Swan found the war machine descriptions "faultless. Every nut, bolt, and circuit is lovingly detailed." Swan admitted that the combat rules might seem excessive, but pointed out that "they allow players to relish every smack, crunch, and spurt of a Mecha assault, which is what
Robotech is all about." Swan concluded by giving the game a rating of 2.5 out of 4. ==Second edition (2008–2018)==