The game received "generally unfavorable reviews" on both platforms according to the
review aggregation website
Metacritic. David Wolinsky of
1UP.com felt there was a great idea on paper but was hampered by the "riffs and chord progressions" mechanic not corresponding to the background music, the soundtrack mostly consisting of "lazy, metal renditions" of classical compositions and the boss battles being stale and "arbitrarily drag on too long," concluding that: "There's a great idea lurking around in
Rock Of The Deads dumb-fun concept, but instead the game winds up being dumb even when it isn't trying to be." Corey Cohen from the
Official Xbox Magazine was also intriguted by the idea but criticized the repetitive "key-smacking gameplay" and "campy but laugh-less" tone, concluding that: "With co-op play, four difficulty levels, and multi-instrument support,
Rocks developers clearly put effort into it. We just wish it were a shorter, cheaper proposition — like a $10 slice on
Live Arcade. Even at $40, it's hard to recommend to anyone besides serious thrashmasters." Will Herring of
GamePro found it to be a "surprisingly lengthy game" that boasts a great concept but was poorly executed in its "mundane gameplay", "cluttered interface", overused tracks and a "barebones presentation." Ian Bonds of
Destructoid criticized the "confusing controls", lack of a targeting system and the "hum drum voicework" from an inconsistent cast, concluding that: "[T]his game does
not in fact rock, but succeeds in doing quite the opposite." ==References==