Following the completion and release of
Romancing SaGa in early 1992, almost all staff from the title were recruited to work on the latest
Final Fantasy title, meaning production on any
SaGa sequels were halted. Ultimately series creator
Akitoshi Kawazu was pleased, as he would otherwise have had no time to innovate on the
Romancing SaGa design and might well have left
Romancing SaGa 2 mechanically similar to its predecessor. Production began in April when new employees had joined the company and Kawazu could create a production team. Kawazu acted as director, lead designer, and scenario writer. The only returning staff besides Kawazu were programmers Yuki Anasawa and Hiroshi Takai, illustrator
Tomomi Kobayashi, and the sound team of composer
Kenji Ito and sound designer Minoru Akao. The mostly-new staff meant that Kawazu's sometimes-drastic changes to the
game mechanics were easily accepted. Production lasted one year, and had a staff of around twenty people. The staff included planner
Akihiko Matsui, who joined the project following work on
Final Fantasy V and would go on to co-direct
Chrono Trigger; and future composer
Yasunori Mitsuda as a sound designer. Another new team member was Kyoji Koizumi, who helped design the battle system. Kazuyuki Ikumori acted as graphic designer, with his work focusing on background environments, and the opening and ending sequences. This was his only work on
SaGa as he was transferred into the
Final Fantasy series later on. It was produced by Tetsuo Mizuno, then-president of Square who would go on to found
AlphaDream. Kawazu wrote the scenario in parallel to the gameplay system development, with some planned story elements needing to be dropped due to cartridge limitations. Changing from the multiple disparate protagonists of
Romancing SaGa, the narrative and gameplay instead focused on a ruling dynasty over several generations. Written as a traditional fantasy, the narrative was designed to advance based on the number and order of bosses defeated, with almost all other elements being a wide selection that player could choose from freely. The Seven Heroes were portrayed in-game as former allies who had drifted apart to pursue their own goals in subsequent years. Subier was the first of the Seven Heroes to be created, with his name being a double meaning pun on the Japanese god
Ebisu and the
Ebisu neighbourhood where Square was based. The names of male members in the Japanese versions were anagrams of station names along the
Yamanote Line. The one female member Rocbouquet was a challenge, with Kawazu eventually making her name an anagram of
Ikebukuro, a commercial center in Tokyo. Their concept and number drew inspiration from the
Seven Lucky Gods. As with other
SaGa titles, the gameplay mechanics were laid out first before the storyline and worldview, with the leading mechanic this time being the inheritance of skills through a lineage. The inheritance mechanic was part of a scrapped concept for the
original SaGa. The central concept was that while the game's ending was set, what happened during the intervening millennium of history was up to the player. As with other entries, the gameplay was designed to be open-ended and influenced a great deal by player choices. Kobayashi was surprised at hearing of a sequel to
Romancing SaGa, and being asked back to design the cast. Compared to her book illustrations with at most six characters,
Romancing SaGa 2 had dozens of characters to design. She began with characters from the Avalon Empire, particularly the first two rulers Leon and Gerard. Leon was originally designed with dark skin and a dour look, but this was scrapped, with the current version being designed around a long-haired flamboyant type. Gerard's role and personality resulted in a more youthful and "boyish" design, though she had hoped to design a more unconventional protagonist after her work on
Romancing SaGa. Her favorite character designs were the more challenging ones, such as the android character Coppelia.
Music Following his work on
Romancing SaGa, Ito was left feeling completely burned out. Recalling his work on the game, Ito said he had worked through feelings of suffering from that creative exhaustion. He worked as both composer and arranger on the title. As with
Romancing SaGa, Ito differentiated the soundtrack from the music of
Final Fantasy by adding more percussion instruments. The soundtrack includes arrangements of tracks by
Nobuo Uematsu; "Heartful Tears" from
The Final Fantasy Legend, and "The Legend Begins" from
its sequel. Two music albums were published by
NTT Publishing in 1995, the official soundtrack and an arrange album. A remastered album was released in 2014 by
Square Enix, which included the original main battle theme which had been left out of the original album release. The remaster was supervised by Ito. A reissue, which included an interview with Kawazu and Ito, was released in 2020. ==Release==