According to Brian Freyermuth, the lead designer of
Run Like Hell, the production did not go smoothly. During its five-year run, the team went through two executive producers, three producers, three lead programmers and two lead artists. They started out with the idea of
Resident Evil in space, but this was changed abruptly by upper management from
survival horror to an action game. As a result, the alien enemies were weakened and made more numerous. In the end, the game was scrapped by management again and development restarted less than a year before the release date. The game's actual programming was done in the space of only ten months, even though the game was in production for five years; this is why the story and characters seem well established, whereas the gameplay feels rushed and incomplete. The game was also meant to be part of a trilogy, as is obvious by the
cliffhanger ending. ==Reception==