What counts as a good run rate depends on the nature of the pitch, the type of match and the level of the game. A
Test match held over five days typically has a lower run rate than a limited-overs game, because batsmen adopt a more cautious approach. In recent years, the average Test run rate has been between 3 and 3.5 runs per over, sometimes even lower whereas in
limited overs cricket the batsmen must adopt a more
gung-ho approach in order to achieve the necessary score to win. In
One Day International (50 over) cricket, the average run rate has been increasing from around 4 when the format was first played in the 1970s to over 5 in recent years. Only England has ever scored at more than 9 runs per over, scoring at 8 or 7 is a good run rate, as there are 50 overs, and losing wickets is always a worry. In the 20 over
Twenty20 International cricket, the average run rate is between 8 and 9 runs per over. This is the shortest format of the game and hitting out in this is a necessity. The highest run-rate ever has been around 13-14. Without extras and
overthrows, the maximum possible run rate is 36 – if every ball were struck for six and, as such, this has never happened in a completed match, and only happens in a single over very rarely. ==Uses==