Development and release The
independent French
game development studio Nevrax began development of Ryzom, and the underlying
game engine NeL (for Nevrax Library), around 2000. In October 2002 Nevrax made the NeL engine open source as
free software using the
GPL. The game launched in September 2004 with the name
The Saga of Ryzom and received little attention at the time. The publisher was
Winch Gate. After the initial release, several updates were released as "Chapters", providing new features and content. The first update, titled
Changing Times, featured the addition of a merchants system in which players could sell their crafted items using vendors. It also revamped several of the game's key systems, including prospecting and harvesting. On December 13, 2004 the first part of three from
Chapter Two: Open Conflict was released, the third on January 13, 2005. Major features included the addition of the encyclopedia system and the addition of player mounts.
Chapter Three: Outposts was released on December 19, 2005. Major features included the introductions of PvP outposts as well as major changes to the game's fame system. On June 15, 2006 an update called the
New Player Experience was released. It replaced the beginning area with an area called
The Ruins of Silan, which provided more tutorial material for beginners. On October 3, 2006 an expansion called
Ryzom Ring was released, offering players the ability to create their own content in the form of scenarios. It provides a scenario editor where players can design content, and subsequently upload it to the game's main servers. Other players may then access the player-created areas through terminals located in each race's capital city. In August 2006, the game's name was simplified to
Ryzom for marketing purposes.
Commercial problems and "Free Ryzom Campaign" Since the game was not a commercial success, Nevrax announced, on November 20, 2006, that it would enter
receivership sometime in December. On November 21, Nevrax confirmed that "Nevrax as a corporate entity will probably cease to exist in a few weeks" and announced that "several companies and/or individuals are actively engaged in negotiations to take over Ryzom". In response, the "Free Ryzom Campaign" was launched in order to gather enough funds from
crowdfunding donations to purchase Ryzom and release the game as
free software. On December 14, 2006 the
Free Software Foundation pledged a donation of 60,000
dollars, but the campaign ultimately raised €172,988 instead of the €200,000 requested. Less than a year later, Gameforge France had filed for bankruptcy. As GameForge had not fully paid for the Nevrax assets, these were returned to the original liquidator. Currently, the game can be played free of charge with a limitation on character level.
Source code and assets freely released On May 6, 2010, Ryzom announced the full release of
source code under
GNU AGPL-3.0-or-later and the artwork under
CC-BY-SA-3.0, and a partnership with the Free Software Foundation to host a repository of the game's artistic assets. Since then, Ryzom has been community-developed. Ryzom offers a portal for
open-source development of their GPL licensed
engine NeL, on which the game Ryzom is based. Since 2010 all the software's
source code is available as
free software under the
AGPL-3.0-or-later license. Similarly, the game's artistic work is available as
open content under the
CC-BY-SA-3.0 license. The game's 3D models and textures were ported to the Blender software format in 2016. ==Availability==