Critical reception Sable received "generally favorable" to "mixed or average" reviews, according to
review aggregator website
Metacritic. Jonathan Peltz, writing for
Wired, praised the game as "[...] gorgeous and endlessly GIF-able". Alice Bell of
Rock Paper Shotgun, credited the game for looking "[...] fabulous in the flesh" and managing to meet the aesthetic expectations set by trailers and teased content. However, she faulted the game for a number of small irritations, including clunky driving mechanics and difficult navigation, comparing these to the annoyances caused by grains of sand in reality.
The Washington Post liked the game's approach to the post-game, saying that it adopted "one of the most easygoing approaches to an endgame I’ve come across in an open-world game".
PC Gamer's Natalie Clayton enjoyed the various points of interest placed throughout the world, describing it as "enigmatic" and "memorable".
GameSpot praised the writing of the title, especially praising how it helped normalize characters, "The writing is a strong point, too, namely because it's relatively understated. These characters are just regular people going about their lives, and this is reflected in their personable dialogue".
Game Informer liked the side content of the game, noting how it created "narrative variety" and made use of unexplored parts of the map.
The Guardian felt the open-ended nature of Sable's world and narrative helped set it apart from other open world games, saying that, "There are whispered points of interest, but there is no wearying to-do list, and as such your journey and destination are uniquely, wonderfully personal".
Awards and accolades ==Potential adaptation==