Safecracker: The Ultimate Puzzle Adventure was first conceived in early 2006, when
DreamCatcher Interactive queried
Kheops Studio about developing a game in the style of
Daydream Software's
Safecracker. According to Kheops' Benoît Hozjan, the idea arose because the original had been a hit for the publisher. Kheops responded with a pitch for the game and suggested a plot based on locating a
will. The transition proved difficult. The game was reported to be a
spiritual sequel to Daydream's title, rather than a strict follow-up. In May, Hozjan estimated that it would be finished in July and "released in late summer or fall" thereafter. After
going gold in July 2006, the game reached store shelves in the U.S. in August. ==Reception==