The
Sakura Wars series had been mostly inactive since the last mainline release,
Sakura Wars: So Long, My Love, in 2005 (2010 internationally). Franchise owner
Sega had decided to end the series in 2008, following the release of the spin-off title
Dramatic Dungeon: Sakura Wars and a final concert performance by the cast of
So Long, My Love. Scenario director Takaharu Terada would make yearly pitches to Sega, but these were repeatedly declined. At the 2016 Sega Fes in Tokyo, in response to a fan poll about dormant series,
Sakura Wars was voted the most requested revival. While actual development had begun shortly before Sega Fes, the positive fan feedback gave the developers the boost they needed to begin full production. The staff included producer Tetsu Katano of
Sonic the Hedgehog series fame and director Tetsuya Ohtsubo. Katano was a newcomer to the series, but Ohtsubo had previously worked with the series on
Sakura Wars 3: Is Paris Burning?. Because much time had passed between
So Long, My Love and the production of this new game, and both the platform and most of the team were different, it was decided that
Sakura Wars would be a soft reboot. The game was developed by a team within Sega's CS Research & Development No. 2 division, which also includes
Sonic Team. The basic gameplay was carried over, but extensively reworked and the world built entirely in 3D due to the greater hardware specs of the
PlayStation 4. The game's engine was based on Hedgehog Engine 2, a proprietary first-party engine created by Sega for the
Sonic the Hedgehog series. The cutscenes were crafted using techniques perfected for Sega's
Yakuza series. Alongside the 3D conversion, the team worked to make transitions between different areas and between gameplay and cutscenes as seamless as possible. During production, internal staff who were fans of classic
Sakura Wars would often be critical of the current team's work, putting pressure on them to create a product worthy of the series. The game features over 40 minutes of CGI cinematics produced by
Sanzigen. All other cutscenes were created in real-time using the game's engine. While there were a new cast and development team, the series' romanticized
steampunk setting remained intact. The narrative was described as a "
Sakura Wars-esque fantasy". Terada created the basic setting and scenario concept, the scenario draft was written by
Jiro Ishii, while the main script was handled by Takaaki Suzuki. Ishii was contacted in 2016 by Sega. Ishii was initially sceptical about his adequacy to manage the project due to the
Sakura Wars franchise's prestige. He accepted as the one who approached him was
428: Shibuya Scramble producer
Koichi Nakamura; Ishii recognized that the challenge of
Sakura Wars was equivalent to the relationship between
428: Shibuya Scramble and its predecessor
Machi. During his work on the scenario, Suzuki offered suggestions to keep the game as historically accurate as possible. When devising a new battle system for the game, Sega dispensed with the turn-based battle system used in the previous five
Sakura Wars games in favor of an action-based system, as they found it to be "the most compatible with the modern PS4 userbase." On being asked about the switch between battle systems, Ohtsubo said that the action genre was "more accessible" as opposed to the simulation genre in Japan.
Character design The main characters and their weapons were designed by
Tite Kubo, a manga artist best known for the shonen manga
Bleach. Kubo had been suggested at an early stage, as the team wanted someone skilled at drawing traditional Japanese clothing for their characters as well as a "fresh take" on the designs to serve as the game's "public face". This wish traced back to the recurring protagonist archetype of a young Japanese woman in a kimono, first with Sakura Shinguji and then new female lead Sakura Amamiya. Kubo was contacted when full production began, and ended up not only designing the characters and weapons but made suggestions for the Kubo designs. Kubo described the character designs as difficult and fun as they did not follow his usual style. The characters were turned into 3D gameplay models by animator Masashi Kudou, who worked on the
Bleach anime adaptation. Kubo vouched for Kudou originally, believing only he could carry over the character designs. The Kobu designs were made by regular series mecha designer Mika Akitaka. Other guest artists designed the supporting cast, with different anime artists for different Combat Revue teams and supporting characters. The artists included
Yukiko Horiguchi (
K-On!) for the Shanghai Combat Revue (Xiaolong Yang & Yui Huang), BUNBUN (
Sword Art Online (as abec)) for the London Combat Revue (Arthur & Lancelot),
Ken Sugimori (
Pokémon) for the Grand Imperial Peanut,
Fumikane Shimada (
Girls und Panzer) for the Berlin Combat Revue (Elise & Margarethe),
Noizi Ito (
Haruhi Suzumiya) for Itsuki Saijo, and
Shigenori Soejima (
Persona) for Hakushu Murasame. While previous titles had used near-silent protagonists, as the 3D model would have more presence in player minds, it was decided that he should voice all his lines. Kamiyama's role was hard for Azakami, as due to the different LIPS responses he had five times more dialogue than any of the heroines. Sakura's role mirrored earlier principle heroines such as Sakura Shinguji and Gemini Sunrise, but with personality difference that would show her individuality despite emulating Shinguji's clothing and manners. Some characters, such as Sakura and Hatsuho, hearkened back to earlier
Sakura Wars heroines while having altered personalities. Azami's loud clothing tied into both her personality and role in the narrative. Anastasia was intended to represent a mature and "sexy" archetype. Claris was included at Terada's insistence to fill the recurring "gentlewoman" archetype. At one point, the development team and Sega's North American branch asked their European branches to review certain gestures for each character. For example, Sega of Europe's found one of Hatsuho's poses which symbolizes her brash and confident nature as the "American equivalent of the middle finger in some regions of Europe." The developers adjusted the animation accordingly. Two notable returning actors were
Chisa Yokoyama who voiced the character Yaksha and returning character Sakura, and
Michie Tomizawa voicing returning character Sumire. Due to changes in their portrayal, recording for the two characters lasted longer than the other staff members. Yokoyama was contacted during early 2018 by Sega about taking part in the game, and was surprised at being asked to voice a new character. She originally refused as she felt the new Yasha could be played by another actress, as while physically identical to her character Sakura Shinguji she had a very different personality. Yokoyama eventually accepted, and worked with Sega to make the character more like the original Sakura. Sumire's role was originally written as being similar to Ayame Fujieda, a severe leader character from the first game, but as voice recording took place the characterization shifted. Tomizawa was initially anxious about reprising her role after reading the story outline, feeling almost like a traitor at being the only original member reprising a role, but was cheered up by Yokoyama's support. Due to input from Tomizawa, Sumire became a more mature version of her original self rather than a radically different character.
Music Regular series composer
Kohei Tanaka wrote the music. Because of his long association, Tanaka was happy to return and write for a new
Sakura Wars game. When conceiving the project, the team decided firmly that the music was something that should not be changed, as it had helped maintain the series' popularity through stage shows and concerts in Japan during its dormancy. The developers aimed to have the largest number of vocal themes of any
Sakura Wars game, ranging between 70 and 80. These included ensemble pieces and solo songs. The main theme was a reworked version of the series' recurring theme "Geki! Teikoku Kagekidan", titled and performed by Ayane Sakura, Maaya Uchida, Hibiku Yamamura, Ayaka Fukuhara and Saori Hayami. The theme was composed by Tanaka and arranged by Takayuki Negishi, with lyrics by series creator
Oji Hiroi. The ending song, , was also composed by Tanaka, arranged by Negishi, written by Jiro Ishii and performed by Sakura, Uchida, Yamamura, Fukuhara, Hayami, Sumire Uesaka, Nana Mizuki and Manami Numakura. The 2020 soundtrack album, contains 87 tracks of music from the game over a span of three discs. It was published by Wave Master on June 24, 2020. In addition to the original soundtrack album, a vocal collection album was published by Wave Master under the Sega Music brand on April 29, 2020. ==Release==