Samurai Shodown was unveiled at the SNK Investor Relations 2018 IPO conference, being developed by
SNK Corporation. The game was published by
Athlon Games in Global version. Although a reboot, it is the twelfth main game in the
Samurai Shodown series, it is the first mainline entry since 2008's
Samurai Shodown Sen. The development team consists of members who worked on
The King of Fighters XIV and
SNK Heroines: Tag Team Frenzy. Nobuyuki Kuroki is the director and one of the artists, The characters of the game were designed by Yumi Saji. The internal staff at SNK who worked on the game consisted of 50 to 60 employees, as well as outsourcing some art assets, to form a total of an estimated 200 employees who worked on the game. Some of the reasons for making a new title were the recent focus on the
esports community and the many fan requests. Oda has expressed interest in adding guest characters from other franchises. First announced for
PlayStation 4 in September 2018, the game was later revealed to be a
multiplatform title. It was released for the PlayStation 4 and
Xbox One worldwide in June 2019 with versions for the
Nintendo Switch,
Windows and
Stadia releasing at a later date. The enhanced version for
Xbox Series X/S was revealed during
Tokyo Game Show 2020 for a Q4 2020 launch. It released on March 16, 2021, and was published by
Deep Silver (part of
Embracer Group's
Koch Media). The version supports a higher
frame rate of 120fps. With help from Code Mystics,
rollback netcode will be implemented in a late summer 2023 update for PC, PlayStation 4, Xbox One and Xbox Series consoles via
GGPO similar to the one
The King of Fighters XV uses. The netcode update was finalized on Steam on December 14, 2023 with consoles on May 22, 2024. ==Reception==