Sands of Destruction was developed by
Imageepoch, a Japanese developer then known for their work on the
Luminous Arc series. The staff included Imageepoch founder Ryoei Mikage as director,
Sega's Yoichi Shimosato as producer, scenario writer
Masato Kato, and composer
Yasunori Mitsuda. The concept originated when Mikage, Shimosato, Mitsuda and Kato—who all knew each other to varying degrees—got together for a lunch and Migake pitched the idea of working together on a new non-traditional RPG. As Sega was not known for RPGs, Imageepoch had greater creative freedom when designing the game. At the time the game was pitched, Mikage said there were no RPGs for the DS outside established series, with their choice of platform arising from wanting to create a title which played against genre expectations. The two-screen combat system caused trouble for the programming team, with there being a "difficult few months" before they were able to get it working correctly. Mikage later said the team's priority was "just trying to get the game out on time", leading to later quality concerns. Kato agreed to create the scenario as there was space in his schedule. His concept, with a group of young people wanting to destroy the world rather than save it, was meant as an inversion of the typical Japanese RPG storyline. Scenario company Gekko helped with the script writing. Kato's original draft was much darker, with the Ferals using humans as food and several graphic scenes being featured. Mikage described the scenario as mirroring human attitudes towards animals. Due to concerns surrounding the DS's younger audience and fearing a harsh rating from Japan's
CERO board, the story was toned down for broader appeal. Despite regrets, Shimosato felt that the developers had made the right decision in regards to marketing the game in Japan. When creating the final scenario, Kato could not portray the darker elements explicitly, incorporating humor to obfuscate the premise. Both Shimosato and Kato, while understanding the necessity, felt the darker story would have found an audience. The characters were designed by
Kunihiko Tanaka and Kimihiko Fujisaka. Additional character and art design was handled by a large team including Tsukasa Kado and Shin Nagasawa. The character Taupy was designed by Kato, whose rough sketches were liked enough by the team to be used. Kato described Morte as his favorite character, though most of the staff liked Taupy for his unconventional attitude and appearance. While the DS was typically not known for large environments and 3D graphics, Mikage wanted impressive graphics and persuaded Sega to have the game use a two-gigabit cartridge. The increased storage allowed 3D environments with a rotating camera, detailed sprites, three hundred cutscenes including CGI sequences, and extensive voice acting. The CGI scenes were co-produced by Image Corporation,
Sanzigen and Dynamo Pictures. The CGI character models were created by freelance designer Satoshi Ueda. 2D graphics were retained to create a "nostalgic" atmosphere. The sound programming was handled by Procyon Studio's Hidenori Suzuki. The Japanese cast featured prominent voice actors including
Mamoru Miyano (Kyrie),
Maaya Sakamoto (Morte),
Tōru Furuya (Taupy),
Yui Ichikawa (Rhi'a),
Hiro Mizushima (Naja), and
Hiroyuki Yoshino (Agan).
Release Sands of Destruction, known as
World Destruction in Japan, was announced in April 2008. As part of its promotion, an eighteen-episode radio program was broadcast between July and October 2008, featuring guests from the game's production team and cast. The full Japanese title translates to
World Destruction: Guided Wills. The game was released in Japan by Sega on September 25, 2008. It was later supplemented with a guidebook published by
Enterbrain in October 2008, and an artbook published by
Kotobukiya in March 2009. A North American version was confirmed by Mikage in October 2008, and officially confirmed by Sega's North American branch in December. For the Western version, the team focused on improving the game compared to its Japanese version. Based on feedback from the Japanese player base, the random encounter rate was adjusted to be lower and bugs were addressed. The game's title was also changed to
Sands of Destruction as Sega felt
World Destruction was too blunt and generic, taking inspiration from the in-game sand sea for the localized title. Originally planned for release first in 2008 and then in 2009, it eventually released in North America on January 12, 2010.
Music The music for
Sands of Destruction was co-composed and co-arranged by Mitsuda, Shunsuke Tsuchiya and Kazumi Mitome. As they were old friends, Mitsuda's work on the score would influence some of Kato's work on the scenario. Mitsuda contributed around twenty tracks to the score. The main theme, composed by Mitsuda with lyrics by Kato, was performed by the
Czech Philharmonic Collegium conducted by
Mario Klemens, with vocals by the Czech Philharmonic Children's Choir conducted by . Mistuda chose the Czech Philharmonic due to the positive reputation of European orchestral string performances. A mixed choir was chosen over his initial idea of an all-boys choir to create a fuller impression of the game's world. The original opening theme, "Crash", was performed by Japanese pop group
AAA. The song's theme was described as seeing the many sides of one's self, whether that was facing an unseen enemy or destroying an ugly other side. For the Western release, a new opening theme was composed by Tsuchiya. Tsuchiya described the replacement as necessary "[for] sales overseas", while Shimosato said the original song lacked appeal to a Western audience. Tsuchiya felt the new opening theme gave
Sands of Destruction "a unique impression" compared to the Japanese original. "Crash" was released on June 18, 2008, as part of the group's mini-album
Choice is Yours. Five tracks from the game were included on a promotional album,
World Destruction Premium Soundtrack, which came with pre-orders in Japan. When asked in an interview, Mitsuda stated there were no plans for a full soundtrack album release. ==Reception==