Monolith Productions was founded on October 25, 1994 by Bryan Bouwman, Toby Gladwell, Brian Goble,
Jace Hall, Garrett Price, Paul Renault, and Brian Waite. Co-founder Brian Goble had this to say regarding the company name. Several of the founders, include Hall, were employees of software company
Edmark at the time, and the group had gotten together frequently to play games like
Doom. Several felt they could try their own hand at making video games. To promote their initial ideas, they took advantage of the
Redbook audio format for compact discs that allowed both audio and digital files to be stored on the same media. Hall left Edmark to start promotion of the company, and ended up with
Microsoft, which was preparing for the release of
Windows 95. Microsoft brought on Monolith to develop gaming CDs to demonstrate the capabilities of Windows 95 and
DirectX, with the remaining founders quitting Edmark and working out of offices at Microsoft's campus in Redmond, Washington. After the end of self publishing, Monolith secured deals with
Interplay Productions in early 1999, and
Fox Interactive in late 1999. In 2004, Monolith Productions was acquired by Warner Bros. Interactive Entertainment (now Warner Bros. Games). In 2025, Warner Bros. Games closed the studio alongside
Player First Games and
WB Games San Diego, cancelling
Wonder Woman and refocusing development efforts on core intellectual properties. == Technology ==