Horses was conceived by Andrea Lucco Borlera, a film graduate at the
Roma Tre University, developing the game's concept and directing the
live action sequences. Borlera stated the design and aesthetic of the game was inspired by
surrealist filmmakers
Luis Buñuel and
Jan Švankmajer, and the work of filmmaker
Yorgos Lanthimos. Borlera also cited childhood experiences of fear of horses and their handlers on his grandfather's farm as a source for the game's direction. After finding difficulty in pitching the game to studios, Borlera stated the partnership arose from a chance meeting with Riva. The game experienced delays from its intended 2024 release date due to then-undisclosed reasons, with developers announcing the final release date and trailer for the game in 2025.
Storefront bans In November 2025, immediately prior to the game's release date, Santa Ragione announced that they were unable to release
Horses on
Steam as
Valve Corporation had made a final decision to not permit the game on the platform due to it breaching the platform's content guidelines. Following this announcement,
Epic Games Store sent an email to Santa Ragione stating that they had resubmitted the
International Age Rating Coalition questionnaire for
Horses and received results suggesting an
Adults Only 18+ (AO) rating, and that they would therefore not sell the game as it was against their policy to carry AO-rated games. Distributor
GOG issued a statement that it would retain the game on its platform, stating that it was "proud" to host it as "players should be able to choose the experiences that speak to them". GOG's managing director Maciej Gołębiewski said of their decision, "We believe in creative freedom, because once a company, through their own terms of service, decides what's good and what's not good - what's acceptable; what can be sold and what cannot be sold - it's a slippery slope from that point onward." The studio stated that Steam provided an automated response following an initial review that the game would not be distributed as it, in Valve's words, "appears, in our judgment, to depict sexual conduct involving a minor". The studio characterized the judgment as "vague and unfounded" and that Steam did not provide further feedback on scenes or elements that triggered the ban. They speculated that the decision stemmed from reviewers seeing a scene in a dialogue sequence depicting a child being carried on the shoulders of a naked adult woman, which they stated was "not sexual in any way". This character was later changed to an adult during development. As a result of the ban, Santa Ragione stated that whilst the game would receive post-launch support, the studio may need to wind down its operations, as the inability to secure an external partnership with a publisher due to the ban led to an "unsustainable financial situation". The announcement prompted commentary on the role of game distribution platforms in approving or rejecting works with adult content. Several critics discussed that moderation of the game raised issues around artistic freedom of expression, Citing
discourse relating to Steam's content moderation of adult games
required by payment processors following activism by
Collective Shout, Nathan Grayson of
Aftermath stated that these decisions reflected
censorship and would "reverberate through the industry" and argued platforms should not decide "what does and does not constitute commercially viable art". == Reception ==