Born in
Miami,
Florida, Adams had access to an advanced 16-bit computer at home, built by his brother
Richard Adams, that gave him a jump on game programming in his leisure time. Adams wrote a graphical action game similar to
Spacewar! on this system in 1975. Scott Adams was the first person known to create an
adventure-style game for personal computers, in 1978 on a 16
KB Radio Shack TRS-80 Model I, written in
BASIC.
Colossal Cave was written two years earlier by
Will Crowther, but on a mainframe computer (the
PDP-10). These early
text adventures recognize two-word commands of the form VERB NOUN. The parser only scans the first three letters of each command, so SCREAM BEAR, SCRATCH BEAR, or SCREW BEAR are treated identically. Adams's work was influential in adventure gaming. In 1990
Computer Gaming World reported a statement by a "respected designer" that it was impossible to design new and more difficult adventure puzzles, because Adams had already created them all in his early games. Adams and his wife eventually started organizing their own conventions, and opened a chain of computer stores in Orlando. Alexis negotiated the rights to make a video game out of the
Buckaroo Banzai sci-fi movie in 1983. ==Later work==