Pathways describe the trajectory of how the audience will move through the story. Regardless of genre, each story sends their protagonist(s) along a specific trajectory (or pathway). The pathway becomes a subconscious roadmap for the audience – a tool to guide them through the story. There are twenty different pathways, including the traditional pathway with which American audiences are most familiar. The traditional pathway has five elements : •
A single protagonist goes through a change. •
The audience and protagonist generally learn information at the same time. • '''The protagonist follows
the Hero's Journey.''' •
The central pay-off for the audience is the protagonist battling an antagonist character. •
In the end, our hero is victorious and is rewarded. These five elements take an audience through a film in a familiar way. As an example, in the 1991 Academy Award Winning film
Silence of the Lambs, the audience joins Clarice Starling on her metamorphosis from fledgling to experienced FBI agent. They go through the story with her. What she learns, they learn. She starts in the world of law enforcement, makes her way into the world of the criminally insane, and eventually returns, victorious, to her home at the FBI. The visceral pay-off for the audience comes from her mental battle with Dr. Lecter and Buffalo Bill. In the end, Agent Starling is rewarded for the battle that she waged. In addition to the traditional pathway, there are nineteen others: These nineteen pathways diverge from the traditional pathway in one of seven ways:
#1: Defeated Underdog The protagonist may battle an antagonist, but the more important struggle is often against some larger force. The audience's enjoyment comes from watching this larger force destroy the protagonist. In this pathway, the protagonist is typically destroyed. Or, if he survives, the survival itself is the victory. Rarely does the protagonist “come out on top”. Pathways in this category: •
Noir • Tale of Madness • Rags to Riches to Rags
#2: Defeated Underdog + Subverted Journeys The protagonist may confront an antagonist, but the central focus is watching the protagonist endure an extreme personal tragedy. The protagonist is often destroyed emotionally, and rarely “comes out on top”. Additionally, in this pathway, the hero's attention to personal tragedy diverts them from their original heroic journey. Pathway in this category: •
Melodrama #3: Subverted Journeys The protagonist rarely returns home – literally or metaphorically. Pathways in this category: • Chase/Hunt •
Road Movie #4: Multiple Protagonists These Pathways to not use a single protagonist to carry the story. Instead, they split the story equally across multiple protagonists. Each story is shorter because each character has a full story with their own beginning, middle and end. Protagonists may or may not confront an antagonist. If they do, the antagonist is often a broad, two-dimensional character. The audience is more engaged in the emotional relationship between the various protagonists than they are in external conflicts. Pathways in this category: •
Buddy Movie •
Screwball Comedy • Reuniting the Gang • Unlikely Ensemble
#5: Multiple Protagonists + Unknowing Audience These pathways do not use a single protagonist to carry the story. Instead, they split the story equally across multiple protagonists. Protagonists may or may not confront a specific antagonist. Often the story revolves around an event that the group must endure, or a mission that the group must accomplish. Each character serves as the antagonist in their colleague's story. What sets this pathway apart from the simple “Multi-Protagonist” pathway is how the backstory is provided to the audience. In this pathway, the audience is perpetually playing “catch up”. The protagonists know each other, and have known each other for some time. However, the audience joins the characters’ story already in progress. Pathways in this category: • Reunion Films • Gang Falls Apart
#6: All-Knowing Audience In these pathways, the audience knows more than the protagonist. The audience doesn't
learn information as much as they
remember information. Enjoyment comes from reminiscence, and the central pay-off comes from watching the protagonist go through an awakening, not from battling a powerful antagonist. Pathways in this category: • Coming of Age • Lost Innocence
#7: Non-Character Antagonists In most stories, the protagonist battles an antagonist: another flesh-and-blood sentient being. These pathways diverge from this expectation by telling stories of a protagonist's battle against something non-sentient. These are stories of circumstance, where the “antagonist” does not set out to willfully engage and destroy the protagonist. Yet, the protagonist's life or livelihood is in danger, nonetheless. Pathways in this category: • Fish Out of Water • Human vs. Nature • Human vs. Self • Human vs. Society • Human vs. Technology
Ken Dancyger notes that this sort of multilayer approach to storytelling provides nearly infinite possibilities for the screenwriter. == Point of View ==