Sea Wolf was developed by Dave Nutting Associates head David Nutting and programmer Tom McHugh. The two had previously worked together on
Gun Fight (1975), an adaptation of Taito’s
Western Gun (1975) re-engineered with a
microprocessor. The hardware for
Gun Fight was developed by Jeffery Frederiksen, an
Intel 8080-based system utilizing a
framebuffer. They decided to use this hardware system for several subsequent games, including
Sea Wolf. David Nutting got the idea for
Sea Wolf from distributor Joe Robbins, who suggested that they create a video game upgrade of the classic electro-mechanical game
Periscope (1965). As with a number of prior target shooting games that had a submarine theme, a periscope viewing device directed the player's view onto the screen. The periscope had markers for depth level to help players judge the distance, as well as an analog graphical effect for the explosions. According to programmer Tom McHugh, he got sick towards the very end of developing the game. The final stages of the program were put together by
Jamie Fenton, but Fenton does not recall working on the game.
Sea Wolf is one of the first video games to include a high score feature, saving the highest value achieved prior to powering off. A button on the control panel allows the player to reset this score to zero. ==Reception==