General rules WIXOSS is a strategy trading card game in which players take control and battle against each other with fighters known as separated into three linear lanes, using main deck SIGNI to support them. Deck composition is made up two decks, Main and LRIG decks: • LRIG decks can only hold up to 12 cards, 10 LRIGs and 2 PIECE cards: • LRIGs act as the main heroines of player's field and cannot be removed from play. Two types of LRIGs exist in the game: • Main LRIGs, which stand in the center of the LRIG team, influencing SIGNI levels and can go on the offensive after SIGNI attacks. • Assist LRIGs, which support the main one and the rest of the field through their effects while slightly increasing the SIGNI LIMIT of the Main LRIG. Assist LRIGs can grow up to level 2 during the Main Phase, with no limit to how many times an Assist LRIG can grow, as long as the color cost is paid, conditions are satisfied and the Assist's level does not exceed the Main LRIG's level. • PIECEs are cards that act as spells that can be activated from the LRIG deck any time during the main phase once their conditions are met. These cards are discarded from the game entirely once used. • Main decks can have only 40 cards, being SIGNI (main deck pawns) and Spells of a player's choice, but can hold no more than four of the same-named cards and no more than 20 Life Burst (
✱) marked cards, regardless of name. •
Note: Certain cards or deck archetypes may require an additional deck, separate from the Main and LRIG deck, such as SIGNI and LRIGs that make use of a separate CRAFT deck that further elaborate on their effects when activated or summon their own CRAFT SIGNI, or certain crossovers such as
Blue Archive Diva requiring their Memorial Lobby tokens to keep track of bonded students and their alt costume bonds. Before play, players may look at the top five cards in their Main Deck and determine which cards are worth keeping and which are worth shuffling and replacing (i.e. shuffle two hand cards, then replace with two new cards from the top of the deck). The cards from the replacement draw are what are kept regardless of satisfaction. Afterward, both players take seven cards from the top of their main deck, without knowing what they are, and lay them down as their
Life Cloth, acting as a shield for the player oneself. Players lay down three LV-0 LRIGs of choice, face down on the back row of a 2x3 grid. Once the preparations are complete on both sides, both players play a chance based microgame (Coin flip,
rock paper scissors, "even or odd" dice roll, etc.) to determine the first player, then both proclaim
"OPEN!" to formally start the game, reveal their LRIGs, with the first player starting by drawing one card, of which all turns after default to two cards.
General play After the draw phase, a player may discard one SIGNI or spell of choice from their the hand or field to the Ener Zone. The first turn player cannot attack until their second turn. The core mechanic of the game is the ability to grow your Main LRIGs from levels
zero to
three. The higher the level of the Main LRIG, the higher the level of the SIGNI that enter the field are allowed. Also, the higher the combined LRIG team's SIGNI LIMIT becomes, allowing more SIGNI to be on the field at a higher combined level (i.e. SIGNI LIMITs 1+6+1 from your LRIGs will allow SIGNI levels that count to 8 in total or less, becoming a resource that pays and restricts SIGNI levels allowed on the field like allowing no more SIGNI levels that above the number 8 on the field, i.e. SIGNI at levels 2,3,3 would be the SIGNI team composition because they do not count above the limit of 8, nor does a SIGNI team composition of Levels 2,2,1). This allows more stronger SIGNI that use their abilities and effects to poke holes onto your opponent's SIGNI zones and defenses to attack their "Life Cloth", represented by the seven randomized face down cards pulled from the top of the deck at the start of the game. If luck strikes, a Life Cloth card lost activates a Life Burst
✱ effect from the SIGNI revealed, which will allow the revealing player to cast a spell-like effect on the field before leaving to the "Ener Zone", unless willingly ignored and discarded the card. SIGNI of a higher damage value on the field can vanish a weaker SIGNI to the Ener Zone by shifting the card horizontally to attack. The inverse dynamic does no damage or changes to either player. Cards that are horizontal are considered "Downed", as in they can no longer fight until it is UP'ed at phase the beginning of the acting player's next turn, assuming the Frozen status by an opponent's effect isn't applied to a targeted card for that opening of the turn. Main LRIGs are always capable to attacking directly, ignoring SIGNI (and of course, LRIGs) that stand in the way, and can only be negated by
Servant #, the only card in the game with a guard ability. Ener Zones act as the game's faux-graveyard by also being its main source of restoring Ener, short for energy, allowing for more complex SIGNI effects or higher LRIG growths to be performed by consuming a certain amount of the same or approved Ener color requirements to activate it, with the used card moved to the "trash" deck. Ener can be manually restored by playing cards that list Ener Charge in their effects if their conditions, if any, are satisfied. If a player runs out of Main Deck cards, they must pay 1 life cloth in order to refresh their trash into a newly shuffled deck and continue playing. The used card is not checked for life bursts or stored for Ener, instead it is immediately discarded to trash. If a player has any more than 6 cards by the end of their commanding turn, they must trash cards until they only have 6. The first player to take an eighth naked final blow oneself, either from a direct SIGNI or LRIG attack, after their Life Cloth exhausts will be declared the loser.
Other playstyles Other older formats exist where LRIG levels can go higher or require unique mechanics to that format, but are currently not in competitive play, with
Diva Selection being the only format released and regularly updated for English audiences. Such formats include: •
WiXoss Classic Selection: a format in which Players only control one LRIG, with LRIG levels going up to 5+ and no Assist LRIGs. They also use unique ability cards called "ARTS", which are spells defined by the LRIG chosen, and a wider selection of Servant cards other than
Servant #. •
Key Selection •
Diva Debut Selection: A psudo-format from the launch of
Diva Selection with all of the same rules, except that main deck SIGNI and spells
must match their three LRIG team's colors. After Spring 2024, this restriction was lifted for the modern game as all colors can now be used for competitive
Diva Selection format, regardless of LRIG team composition. Due to the nature of being part of Diva Selection's history, it is still a viable ruleset to be played in English. •
All-Star Selection: an "anything goes" format where any cards built for any format can be played against each other (i.e. Wixoss Classic Selection vs a Diva Selection deck). Because of the mashed together nature of the format, a unique ban list dubbed "Mayu's Room" is implemented for the sake of competitive play and fairness, although these rules can be ignored for "
house rule"-based ban lists in non-competitive environments.
Release The game initially debuted its Japanese release on April 26, 2014. On July 13, 2021, Takara Tomy announced that an English version of the game would begin release from November 2021 based on the newly introduced "WiXoss Diva" format, beginning with the Interlude Diva set based on the
WIXOSS Diva(A)Live anime series. Interlude Diva set was released November 6, 2021. Diva Debut Decks and the Glowing Diva set were released December 17, 2021. The Changing Diva set WxDi-P02 was released March 18, 2022. Since then, the game has since collabed with other franchises such as
V-tuber agency
Nijisanji (CP-01), multimedia music project Den-On-Bu (WXDi-P14) and
RTS gacha game
Blue Archive (CP-02). ==Multimedia premise==