Seong Mi-na has been well received since her debut. John Warren of
Fanbyte stated a preference for the character over the similarly-armed
Kilik, questioning why he was introduced in
Soulcalibur when Mi-na sufficed, further stating "She’s tough, she’s not whiny, she does little hoppy kicks using her staff—she rules." Jesse Schedeen of
IGN asked "what's not to like" regarding the character, describing her as using a weapon larger than many video game heroines would normally be able to handle. He further stated she wasn't a
tomboy, instead emphasizing that the character had significant feminine charm, particularly regarding her
Soulcalibur IV design, though at the same time questioned how she did not encounter
wardrobe malfunctions during combat. Chi Lee in an article for
Kotaku meanwhile cited her as an example of how game developers have improved renditions of Korean characters as graphics in video games have progressed, but also how developers often relied exclusively on information of South Korean culture due to the difficulty in obtaining non-
propaganda reference material from
North Korea. On the other hand, Japanese magazine
Gamest in their
Gals Island series cited her as an example of how oriental character designs, particularly
Chinese, were growing more prominent in video games around her debut. However, while they noted some Chinese influences in her design, they felt some aspects of drew more from Japanese attire. Maddy Meyers in her own article for
Kotaku meanwhile described her as wearing "an underboob-baring top that offers her breasts no support whatsoever", and further described the character's sexualization as "creepy" given she was established as a teenager in some of the games. She felt the character design as a result conflicted with her portrayal in the game of hoping to enlist men to aid her, stating that her outfit would add a layer of difficulty to succeeding in an ancient
patriarchal society. Things were further compounded by the fact she was pursued by a man nine years her senior, giving her a storyline without the agency that would have helped justify her attire. What Meyers found further questionable was compared to characters like
Ivy Valentine, Mi-na was considered more socially acceptable for public play due to her smaller breasts, while the former was often considered "problematic" despite both characters wearing similar attire. The staff of Korean website
Gamemeca cited the presence of Korean characters such as Mi-na as a highlight of the series, and observed negative fan response when they were excluded from
Soulcalibur V. Kim Young-hoon in an article for the site emphasized that while Korean characters in video games are more common, they were a rarity around the time of
Soul Edges release. Describing Mi-na as a "refreshing culture shock", he appreciated how daring her attire was particularly her dress, and enjoyed that she remained popular even as the series went on, still considering her a favorite even as other Korean characters were added to the series. In another article however, he pointed out that while her outfit was meant to be a hanbok, it did not resemble one until far later in the series, and stated that its earlier versions created some controversies for being "overly sensational" with its exposure.
Academic analysis University of Delaware Professor Rachael Hutchinson in the book
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play described Mi-na as highly sexualized, often portrayed in artwork for the game with an open mouth which she felt both suggested shouting for an attack and a sexual invite for readers of
shōen Japanese media. Hutchinson further pointed out that Mi-na's outfits often incorporated bright colors compared to other characters, as well as an emphasis on the attractiveness of her face. Attention was also paid to the fact that while Mi-na had a similar physique to characters like
Sophitia Alexandra in early titles, she showed a large amount of exposed skin, and while this was diminished somewhat in later games her breasts were now "almost bursting out of her shirt". In terms of symbolism regarding Mi-na's design, she considered the exposed skin and sexualization a trend of how Korean characters were portrayed in the franchise, to help designate them as a cultural "
Other" compared to the rest of the cast. Hutchinson further pointed out the nature of her weapon, considering it a
phallic image with how as the series progressed it grew increasingly longer. Additionally, she felt that in light of the development team building the character around a chosen weapon, it was significant that the woman they designed was not only initially the youngest of the cast but also the shortest. ==References==