Though
Ninja was developed immediately following the popular
Tomb Raider, Core Design did not want to be restricted to the
Tomb Raider engine's interiors-only nature; instead, they built the game engine for
Ninja: Shadow of Darkness from scratch. The game was announced for release in August 1997 on
Sega Saturn, PlayStation, and
PC; further, a near-complete beta of the Saturn version was unveiled at this time. The Saturn version created floor surfaces with the Saturn's
Mode 7-style scaling, Using the resulting performance benefit, the team tagged objects in the Saturn version with depth-cues, allowing them to create transparency effects in the game's water bodies. The PlayStation version was delayed for over a year, and the Saturn and PC versions were cancelled entirely. ==Reception==