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Ninja: Shadow of Darkness

Ninja: Shadow of Darkness is a 1998 action beat 'em up platform video game developed by Core Design and published by Eidos Interactive for the PlayStation. The story follows a warrior named Kurosawa, who is tasked of ridding Feudal Japan of an unspeakable evil.

Gameplay
The player character, Kurosawa, can combat enemies with hand-to-hand moves, magic spells, or weapons such as swords and throwing star that appear as item pick-ups. There are also pick-ups used to recover health. ==Development==
Development
Though Ninja was developed immediately following the popular Tomb Raider, Core Design did not want to be restricted to the Tomb Raider engine's interiors-only nature; instead, they built the game engine for Ninja: Shadow of Darkness from scratch. The game was announced for release in August 1997 on Sega Saturn, PlayStation, and PC; further, a near-complete beta of the Saturn version was unveiled at this time. The Saturn version created floor surfaces with the Saturn's Mode 7-style scaling, Using the resulting performance benefit, the team tagged objects in the Saturn version with depth-cues, allowing them to create transparency effects in the game's water bodies. The PlayStation version was delayed for over a year, and the Saturn and PC versions were cancelled entirely. ==Reception==
Reception
The game received mixed reviews according to the review aggregation website GameRankings. ==Notes==
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