Original demo Early design work on
Shantae Advance: Risky Revolution began during production of the original
Shantae. While production was wrapping on that game, WayForward used their work on
The Scorpion King: Sword of Osiris (2002) to test features they wanted to incorporate into the sequel. A demo of the first world was developed, which WayForward began showing to potential publishers. However, the game failed to find a publisher, largely due to the poor sales of the original game. Not wanting to compromise the game's scope, work on the project was ultimately halted in 2004, and the series would not see a new release until ''Shantae: Risky's Revenge
in 2010. While the demo was never released to the public, WayForward streamed a full playthrough of it on October 3, 2013, as part of a promotion for the crowdfunding of Shantae: Half-Genie Hero'' (2016). Several graphics and visual assets created for
Shantae Advance would go on to be reused for ''Risky's Revenge
, while some of its planned gameplay and story elements would be integrated into later Shantae
games. Background movement, swimming, and the mermaid transformation were introduced in Risky's Revenge
, while flying between areas on a bird and both new transformations were used in Half-Genie Hero
. The music is composed by Maddie Lim, who contributed to the soundtrack of the previous Shantae
game, Shantae and the Seven Sirens'' (2019). During a
Nintendo Indie World stream, WayForward announced ports for modern consoles, utilizing Limited Run's
Carbon Engine and featuring higher-resolution user interface and character portraits, would also be released in 2024. In April 2024, it was announced that the current-generation ports had been delayed to 2025. In June 2024, it was announced that the Game Boy Advance version had also been delayed to 2025. ==Release==