When the Japanese closed beta was open for application, over 80,000 applied. After its open beta began, the game had 100,000 players within just under a month. Two years later, the game had a strong community, and was ranked among Japan's leading online games. Masashi Ōji, writing for
4Gamer.net after the official release of
Imagine, praised multiple aspects of the game, including its story, combat, demon mechanics, flexible character growth system and general sense of belonging within the
Megami Tensei series. One recurring point raised by Ōji was that many features promised had yet to be added at that time, which faulted the experience slightly. Rob Fahey of
Eurogamer greatly enjoyed the experience, echoing many of the praises given by other journalists, while finding the graphics a little dated, and said that some technical improvements would be positively met. Nick Tylwalk of
Gamezebo praised the combat for being much more engaging than other free-to-play games of its type, enjoyed the character customization, and variety of demons, and "excellent" story. His main complaints were a steep learning curve, points where the narrative got lost, and dated-looking graphics and interface. He finished his review by giving the game a score of 3.5 out of 5 stars. As part of a news article concerning the game, Earnest Cavalli of
Wired commented that the game boasted interesting content despite his experiences being from the closed beta version: his opinion was that
Megami Tensei fans would enjoy the game, while those more used to
World of Warcraft might see it as "a hyper-Japanese
Phantasy Star Online clone".
GamesRadars Tyler Nagata listed the game as among the free MMORPGs for PC that were graphically superior to the subscription-based
World of Warcraft. Nagata also recommended the game for its friendly community when compared to
World of Warcraft: he said that "the usual MMO elitism amongst players doesn't seem as common in
MegaTen. From our experience, it was always easy to find friendly (and helpful) players for groups at hubs". In an article concerning some fresh time with the game after a long absence, Baeu Hindman of
Joystiq said that he greatly enjoyed his time with
Imagine, having become more familiar with the combat but still found some aspects of the game fairly obscure, and greatly appreciating the demon design and the systems that went into them. He recommended that players "take their time" with the game. ==Lawsuit==