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Shonen Jump (magazine)

Shonen Jump, officially stylized SHONEN JUMP and abbreviated SJ, was a shōnen manga anthology published in North America by Viz Media. It debuted in November 2002 with the first issue having a January 2003 cover date. Based on Shueisha's popular Japanese magazine Weekly Shōnen Jump, Shonen Jump was retooled for English readers and the American audience, including changing it from a weekly publication to a monthly one. It featured serialized chapters from different manga series and articles on Japanese language and culture, as well as manga, anime, video games, and figurines. The premiere issue of Shonen Jump also introduced the first official English translations of One Piece, Sand Land, Yu-Gi-Oh!, YuYu Hakusho, and Naruto.

History
In June 2002, Viz Media (at the time called "Viz Communications"), and Shueisha announced that Viz would begin publishing Shonen Jump, an English spin on Shueisha's highly popular manga anthology Weekly Shōnen Jump. Cartoon Network, Suncoast, and Diamond Distributors signed on as promotional partners. Viz's version was also set to be monthly, rather than weekly, to better fit the American comic distribution system. Jason Thompson, one of Viz's manga editors for series including Dragon Ball, was selected as the magazine's first editor-in-chief. Initially, Viz hoped to have the magazine targeted to all age groups; however, to allow for greater freedom in content, the decision was made to mark the magazine as being for readers 13 years of age and older. However, with greater attention being focused on manga as it became available in mainstream outlets, some titles were edited for content. Thompson noted that it was a challenge working with some of the artists whose works would appear in the first issue, who worried about excessive alterations. To help fund the lengthy, expensive marketing campaign developed around Shonen Jump, Shueisha purchased an equity interest in Viz in August 2002. Unlike with most magazine launches, Viz decided to allow retailers to return the first two issues. This gave retailers a chance to see how well the magazine would sell in markets where manga anthologies were an unknown. Retailers were also given a quantity of free samples, distributed 100,000 free samples at Comic Con, and another 100,000 were made available to its partner Suncoast. Cartoon Network began providing sample chapters and streaming video content to its Adult Swim website, along with prominent links to ''Shonen Jump's'' official site. With the launch of the magazine considered successful, Thompson was offered an opportunity to intern in Japan with Shueisha's editors, but declined, due to a lack of interest in the management aspects of the business and a desire to work on his own projects. He eventually stepped down as editor-in-chief, being replaced by his former boss Yumi Hoashi. In 2006, Marc Weidenbaum was named as the Editor-in-Chief for both magazines. Weidenbaum remained the magazine's editor until February 13, 2009, when Viz announced that he had left the company; the magazine's new editor-in-chief has not been named. As of the June 2011 issue, only 10 issues were published in a year. The magazine is printed at Transcontintental Printing RBW Graphics in Owen Sound, Ontario, Canada. In October 2011, Viz announced that Weekly Shonen Jump Alpha, a weekly digital version of the magazine would be made available to the public beginning on January 30, 2012. Viz also released its final Shonen Jump print publication in March of that year after Weekly Shonen Jump Alpha was released. ==Features==
Features
The bulk of each issue of Shonen Jump is composed of chapters from the seven manga titles currently in serialization. biographies of the manga artists whose works have been serialized in the magazine, and previews of upcoming issues. Subscribers to the magazine have access to an additional area of the site where they can view preview chapters of manga series in the magazine and being published under the various "Shonen Jump" imprints, download desktop wallpapers, send e-cards, and play games. As with Weekly Shōnen Jump, special edition stand alone issues of Shonen Jump are released several times a year that focus on a manga series. These issues, which are considered collector's items, include extensive details on the series plot and characters, information on related adaptations of the series, and free premium items, such as full-size posters. To celebrate the fifth anniversary of the magazine, Viz also introduced hardback "Collector Editions" of some of the magazine's most popular series as a part of their main "Shonen Jump" manga imprint. The new editions were larger sized, with color dust jackets and higher quality paper than the normal volumes. They also included several full-color pages not seen in the initial releases. Viz also released ''Shonen Jump Fifth Anniversary Collector's Edition, a hardcover book containing chapters from its best selling series, along with various articles and interviews that appeared in the magazine during its first five-year history, a timeline tracking the history of manga, and essays written by editors from Shonen Jump and Weekly Shōnen Jump''. Series The premiere issue of Shonen Jump contained chapters from five different manga series, In October 2005, Viz expanded the "Shonen Jump" imprint into their home video releases. "Shonen Jump Home Video" offers anime series and original video animations adapted from manga series appearing in Shonen Jump. In 2006, the "SJ Fiction" imprint, part of the Viz Fiction line, was announced. The imprint is used for light novel releases related to manga series appearing in Shonen Jump. "SJ Profiles" prints fan books, data books, and other similar works for the Shonen Jump series, while art books are released under the "Art of SJ" imprint. ==Circulation and audience==
Circulation and audience
The initial issue of Shonen Jump sold over 300,000 copies, far exceeding Viz's expected 100,000 copies and making it one of the top comic titles in 2002. The first printing of 250,000 copies was sold out before the issue was released, and two additional printings were necessary to fully meet the demand. After the initial launch, the magazine had an average monthly circulation of 190,000, but it quickly grew to 305,000 by its first anniversary. The August 2003 issue, which included a demo version of an upcoming Yu-Gi-Oh! PC game, was the top issue with 540,000 copies sold. As of 2008, the magazine had a circulation of 215,000, with subscriptions constituting 54% of the copies distributed. Though targeted towards "tween & teen male consumers", according to Viz Media the magazine enjoys a relatively high number of female and adult readers as well, comprising 36% and 37% of its readership, respectively. The Shonen Jump reader has a median age of 16 years, and over half of the audience is between the ages of 13 and 17. Official measurements by Simmons notes that among minor age readers the female readership is slightly lower and the median age is 12. ==Reception==
Reception
Shonen Jump was considered the "most successful and widely read" In December 2002, the magazine received the ICv2 Award for "Comic Product of the Year" due to its unprecedented sales numbers and its successfully connecting comics to both the television medium and the Yu-Gi-Oh! collectible card game – one of the top CCG games of the year. In the Society for the Promotion of Japanese Animation Awards from 2009, Shonen Jump was the winner in the category "Best Publication". Reviewers of the magazine applauded the selection of series and the various articles included in each issue. In succeeding reviews, Jakala stated that Shonen Jump put "American comics to shame", particularly in terms of the size of the magazine for the price versus the normal size of a similarly priced issue of a regular comic book. He did, however, note that the episodic nature of some of the series included had started to become repetitive after three issues, and that while the articles might appeal to many readers, he himself skipped over them. == See also ==
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