Vigil Games, known for the
Darksiders series, was shut down by
THQ in 2013 as part of the publisher's
bankruptcy. While Crytek's founder
Cevat Yerli had expressed an interest in bidding for the Austin-based studio based on their work on
Darksiders alone (and because Crytek was already planning to establish a US subsidiary in the city), he did not feel that their products fit with the company's business strategy. However, immediately after Vigil was closed, Yerli brought Vigil head
David Adams on board to lead the new studio, Crytek USA, citing Adams's leadership skills. In turn, Crytek USA would hire many former employees from Vigil. It was originally stated that the new studio would focus on developing new projects rather than pursue regaining the rights to its former properties; the studio did attempt to regain the rights to
Darksiders — but they were instead acquired by
Nordic Games.
Hunt: Horrors of the Gilded Age was announced in June 2014 as Crytek USA's first game.
Hunt was designed to be a cooperative game; Adams recalled having been frequently asked about the possibility of adding co-op to a future installment of
Darksiders, and stated that "one of the first things we said when we got here was, we are absolutely doing a four-player co-op game. That wasn't even up for discussion".
Hunt: Showdown carries "a lot of the DNA" of the
Darksiders series; Adams noted that the game would incorporate "old school elements" of its genre in new ways (much like
Darksiders, which cited
The Legend of Zelda as an influence), and feature a large number of distinct creatures and
bosses as enemies in contrast to "typical" shooting games, which, in Adam's opinion, only tended to have "maybe a dozen" different enemies. He acknowledged that his staff had experience from
Darksiders in designing large numbers of distinct enemy types—Adams alone designed 18 of the bosses in
Darksiders II.
Hunt also utilizes
procedurally generated enemy placement, obstacles, and objectives on the map, so that no two missions are identical.
Hunt is built atop
CryEngine; Adams remarked that the transition from the custom engine developed for
Darksiders to CryEngine made the former look inferior. On 16 May 2017, Crytek released a teaser on YouTube announcing that the game was still in production under a new title,
Hunt: Showdown. In October, Crytek revealed via IGN First that the game would have an Early Access release on Steam. A closed alpha test on PC started in January 2018. The closed alpha concluded on 22 February, with the early access launching later the same day.
Hunt was released for Xbox Game Preview on 29 May 2019. ==Release==